A17 "improved AI" --- was it a dream?

Started by zandadoum, May 17, 2017, 10:31:12 AM

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zandadoum

Heya,

so, I could swear that I read somewhere that in A17 the enemy AI was improved... but I have failed to notice any improvement whatsoever. my enemies still die in the same stupid ways they have been for the last few alphas...

did I dream that announcement about better AI?

Tynan

It's not global, it's specific to specific situations, which you may not have encountered. E.g. target selection, dropping items on fleeing, getting sniped while in defense mode (cheesily), getting sniped while sapping into the base, losing a sapper and adapting, etc etc.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Bellicosity

Quote from: Tynan on May 17, 2017, 05:27:22 PM
It's not global, it's specific to specific situations, which you may not have encountered. E.g. target selection, dropping items on fleeing, getting sniped while in defense mode (cheesily), getting sniped while sapping into the base, losing a sapper and adapting, etc etc.

I will say that the bug infestations are much more dangerous imho. My previous method of dealing with them is no longer effective. Time for new strategies...

Bozobub

Good.  Giant predatory bugs SHOULD be a giant PITA, as well =) .
Thanks, belgord!

b0rsuk

It used to be trivial to use a single shielded decoy in cover to take out several mechanoids. Now they will randomly switch targets if they're in range. You can't guarantee they will focus on this or that guy, or they will vent their frustrations on a turret.

zandadoum

#5
Quote from: Bellicosity on May 17, 2017, 08:38:54 PM
Quote from: Tynan on May 17, 2017, 05:27:22 PM
It's not global, it's specific to specific situations, which you may not have encountered. E.g. target selection, dropping items on fleeing, getting sniped while in defense mode (cheesily), getting sniped while sapping into the base, losing a sapper and adapting, etc etc.

I will say that the bug infestations are much more dangerous imho. My previous method of dealing with them is no longer effective. Time for new strategies...
i am not 100% digged into the mountain and so I found it quite easy to deal with them...
my base has a few strategically placed turrets and defense positions.
when a bug infestation spawns, i just hold the doors open and lure them into the open... my tamed animals and defenses deal with them easily.


Quote from: Tynan on May 17, 2017, 05:27:22 PM
It's not global, it's specific to specific situations, which you may not have encountered. E.g. target selection, dropping items on fleeing, getting sniped while in defense mode (cheesily), getting sniped while sapping into the base, losing a sapper and adapting, etc etc.
honestly, I think sapper raids need A LOT of adjustement.
- i have had sapper raids that waited before attacking so i could do a premptive strike. as soon as you have mortars, ANY raid that does this is just dead. they start getting losses from mortars and don't react whatsoever
- to complement above point, i have had the weird glitch that enemies would NEVER move after taking mortar losses. i had a sapper raid killim themsevles after approx 3 weeks of not doing anything after getting half their guys killed by mortars
- other than that, sappers are so easy to deal with... just rush out your base, and kill them from behind (snipers and animals makes it safer) while they tunnelview focusing on grenading your walls...

Shurp

#6
So I just learned the hard way that staying in your base with shivs and waiting for the enemy pawns to break up and stab them to death one-by-one doesn't work in a17.  They do a surprisingly good job of sticking together and covering each other.  Guess I will have to reload and try plinking them to death with short bows (tribal start).
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.