Robot faction help

Started by Kirid, April 25, 2014, 09:11:28 AM

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Kirid

I'm really close to having a robot faction:P
I started with a version that made them as an animal, It worked fine. I added them as a faction, that worked except they don't move then.
My problem is that I don't know how to define their backstory.
<hasStory>true</hasStory> makes them not spawn at all.
<hasStory>false</hasStory>makes them spawn but they won't move because they have no skills(from backstory).
They have an identical ThinkTree as normal Humanoids, I just copied it and renamed it.
I also don't know how to make them able to be arrested and added to colony. Currently they can only be attacked.
If you load the mod, spawn them in with godmode, or use a comms console with godmode to increase your relation then request aid. This will show what the act like at the moment.
It might be going nowhere, But I feel like I'm really close.

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