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Author Topic: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.2  (Read 21051 times)

Psyckosama

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #15 on: April 28, 2014, 09:45:31 AM »

Would you consider combining this with the Alpha Muffalo plug?

Make the Alphas them males, the standards the females... bulls and cows baby! Bulls and cows!
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bleedo

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #16 on: April 28, 2014, 10:12:31 AM »

@Psyckosama: The alpha muffalo plugin defines a race that is separate from the muffalos. I don't think cross-breeding fits my plans for now. :)
(Squiffalo?)
Not sure whether inheritance is possible with the defs. If so, spawning based on "muffalo" base def would pick form the inheritors (regular, alpha). That would make it possible if the configs are changed slightly.
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iame6162013

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #17 on: April 28, 2014, 11:00:34 AM »

Must need Like button ;)
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Celthric Aysen

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #18 on: April 28, 2014, 11:17:27 AM »

Must need Like button ;)
The forums is really incomplete.
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Dark-Noir

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #19 on: April 28, 2014, 11:20:04 AM »

Okay...this mod is little bit buggy  :o

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Psyckosama

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #20 on: April 28, 2014, 11:26:08 AM »

@Psyckosama: The alpha muffalo plugin defines a race that is separate from the muffalos. I don't think cross-breeding fits my plans for now. :)
(Squiffalo?)
Not sure whether inheritance is possible with the defs. If so, spawning based on "muffalo" base def would pick form the inheritors (regular, alpha). That would make it possible if the configs are changed slightly.

Would be interesting if it was possible. Even better if you could make it so there were "Calves".

Combining a maturation time with a longer pregnancy time would do a lot to override the "Super sized herds" problem.
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iame6162013

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #21 on: April 28, 2014, 11:27:02 AM »

Okay...this mod is little bit buggy  :o


But that's how i like em tons of em :P
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bleedo

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
« Reply #22 on: April 28, 2014, 12:02:51 PM »

Yes, yes, I'm aware of the overcrowding. I upped a debug assembly instead of release. Update coming tonight. :)
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Killaim

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.1.32708
« Reply #23 on: April 28, 2014, 05:30:22 PM »

make a totally random event with a super rare chance apon birth it spawns a evil mutant (buffed) muffalo that rages and goes killing spree
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Vas

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.1.32708
« Reply #24 on: April 28, 2014, 05:35:08 PM »

I think it'd be better to have a breeding area, rather than letting the population decide.  You can build a small fenced/walled in area that must have sky above it and some sort of plants growing inside for food source, then you can use a door/gate to keep the animals in.  Define the area with a zone marked breeding zone, this zone would work like home or no roof zones, not a growing or stock pile zone.  Otherwise it'd disable your ability to grow plants manually inside in case they eat it all.  Then again I suppose you can haul food in every so often but anyway.

I'd like the breeding zones because then you can send a guy out to herd some muffalo into the pin then lock it up and keep the population in check that way, maybe even automate a small bit of the hunting for food.

If you use zones like stockpile and growing zone, you can set it to muffalo and set the amount of muffalo before they are allowed to breed.  If less than 5 are in the zone, breed till there are 10.  For example.  Maybe even make it so like horses, they each have their own stable to go into and you can separate the males from the females till breeding is necessary.
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bleedo

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.2
« Reply #25 on: April 28, 2014, 06:49:13 PM »

Nice ideas, @vas.
All of that's gonna be a helluva workload for a working dad, though. :)
I might get the spirit again.
Not sure how much further I'm gonna take it, but it was fun this far.
Stablish release now, so I'll let it rest for a while.
I'll have another look if @Ty does something fancy to the core for the next builds.

Thanks for the feedback so far, guys.

(And shout of if there's any more bugs..)
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Killaim

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.2
« Reply #26 on: April 29, 2014, 12:41:56 AM »

saying this without knowing anything about the code.

wouldent the pen idea be simple as adding a capture function to muffalos

and making a "room" with a "bed"

the room just being a sealed square and the bed being a new object like some hay

the muffalo then get dragged there - you having to put down enough "beds" and then just move the muffalos with appropriate genders and then just hope. ?

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Tyrkir

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.2
« Reply #27 on: April 29, 2014, 01:50:58 AM »

wouldent the pen idea be simple as adding a capture function to muffalos
and making a "room" with a "bed"
the room just being a sealed square and the bed being a new object like some hay
the muffalo then get dragged there - you having to put down enough "beds" and then just move the muffalos with appropriate genders and then just hope. ?

I love this idea and hope it gets some attention.

also great work on the mod so far and the fast updates, I can't wait to see what you have for us next.
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bleedo

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.2
« Reply #28 on: April 29, 2014, 03:42:15 AM »

wouldent the pen idea be simple as adding a capture function to muffalos

As simple as, yes, but neither are really really simple. :)
Mirabilis futurum!

Thanks again for the feedback guys!
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WolfgangPolska

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Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.2
« Reply #29 on: May 02, 2014, 06:15:54 AM »

Is there any way to change muffalo limit?
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I have no idea how, but it works!!!
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