Milk, Milk everywhere (and camp fires?)

Started by ladyevidence, July 02, 2017, 12:41:05 PM

Previous topic - Next topic

ladyevidence

Hi! I love RimWorld I've put a couple hundred hours into the game, and I hope to put much more into it! Here are a couple of suggestions that I have found frustrating:

Milk! When you are raising animals, when you sheer or milk, the handlers always just leave the items. I will often find hundreds scattered across the map, and the only way anyone really ever picks them up are manually, when any normal farmer would take in milk after milking an animal. They will always haul steel first (which doesn't deteriorate), but it's animal products are at the bottom of the priority list, and never get done. Can the coding be changed to match hunting, how they take the corpse away right after? Thanks!

Also, I love getting attacked by manhunter packs when in a caravan (yay! Free food!), but in order to deal with them, you need to build a full butcher station and stove. In the end, there is almost never enough time. Humans have always cooked on-the-go, so this doesn't make much sense. Maybe something can be worked out, IE: at a camp fire?

Thanks!!

PS: Yes, I have proper stockpile zones for these items, and they are set to critical priority.

[attachment deleted by admin due to age]

jamaicancastle

You can cook meals at a campfire, definitely. (They are, to the eternal confusion of, well, everyone, listed under Temperature in the builder.) Slower butchery at a crafting spot is a fairly common suggestion; I don't know if anyone's made mods to implement it.

Re: milk, the reason they don't haul is because milking one animal and hauling the milk, then milking another animal and hauling the milk, and so on, is a tremendously inefficient way to haul things. Until RW is clever enough to have pawns lay out an itinerary along the lines of "milk all of these animals, then haul all of the products" (which is really a lot more difficult than it sounds, especially since the animals usually roll over to milkable at slightly different times, and the products - and therefore the associated hauling jobs - don't exist yet when the pawn sets out) this is unfortunately the most efficient way to handle it.

However, you shouldn't have your livestock roaming all over the map if you can avoid it. It's generally best to keep them fairly close to home using an allowed zone, both so your handlers and haulers don't have to move so far to process their milk/eggs/wool, and so you can protect them more easily.

Limdood

just a heads up, a pawn will always haul the nearest, unreserved, "needs hauling" item at the moment their job ticks.

if you are mining closer than you're milking, then the steel is likely closer when one of your pawns triggers a haul job. You can solve this by, as others have said, trying to keep your animals (and probably gardens) as near to stockpiles as possible (as that is a very likely place for pawns to seek a new hauling job - when they finish their old one) to ensure items that spoil are hauled first.

b0rsuk

Hens should always go to their nest before laying eggs.

sadpickle

It is best to keep them to a (ideally very small, they are quite tolerant of crowding) space so that all gathering of animal product occurs in the same place and will be hauled together, probably by your animals if you keep the haulers close to home as I do.

The flipside to this is keeping them in supply of food via a stockpile, and not letting it stay empty for long. This generates even more hauling of course. I'm not sure if it's more efficient that letting them roam a pasturable area (probably), but it seems so.

I try to keep the kitchen, animal pen(s) and crops all quite close together for maximum efficiency.

TrashMan

Quote from: ladyevidence on July 02, 2017, 12:41:05 PM
Hi! I love RimWorld I've put a couple hundred hours into the game, and I hope to put much more into it! Here are a couple of suggestions that I have found frustrating:

Milk! When you are raising animals, when you sheer or milk, the handlers always just leave the items. I will often find hundreds scattered across the map, and the only way anyone really ever picks them up are manually, when any normal farmer would take in milk after milking an animal. They will always haul steel first (which doesn't deteriorate), but it's animal products are at the bottom of the priority list, and never get done. Can the coding be changed to match hunting, how they take the corpse away right after? Thanks!

Also, I love getting attacked by manhunter packs when in a caravan (yay! Free food!), but in order to deal with them, you need to build a full butcher station and stove. In the end, there is almost never enough time. Humans have always cooked on-the-go, so this doesn't make much sense. Maybe something can be worked out, IE: at a camp fire?

Thanks!!

PS: Yes, I have proper stockpile zones for these items, and they are set to critical priority.

See, I avoid that problem by playing with the monstergirls mod.
When my colonists milk a cowgirl, she hauls the milk herself. Or the catgirl does.

Honestly, it's so useful having them randomly haul and clean stuff