"rot" speed

Started by realdead_man, July 05, 2017, 11:58:20 PM

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realdead_man

DOES everyone agree, "rot" speed needs a nerf?

Say for example, I buy 500 meat from an orbital trader.

Two or three stacks are rotting by the time I get it in the fridge.

I am sure it is fine, but it hurts me to see "Muffalo meat 89%"

It really bothers me. lol

Trylobyte

There's a difference between condition and rot.  The meat's not actually rotting, it's losing condition.  This doesn't have any impact on its usability, just its sale price - Condition only really matters for armor and weapons.  Cook away!

realdead_man

WITH out any research what so ever, I assUmed 89% meat had a higher chance to Food Poison than 100%.

My bad x2

jamaicancastle

The time until a perishable item... perishes can be seen in its information box when selected. It will say something along the lines of "not frozen; rots in X days". Also, most items aside from corpses are destroyed when they rot. As long as they're not rotten, their closeness to rotting has no bearing on their usefulness or quality.

Most items aside from raw materials and furniture also degrades when outside (that is, not under a roof). This will give an indication along the lines of "deteriorating because unroofed" and will slowly take away hit points. Being on fire or hit in combat will also wear away hit points. Partially degraded items are worth less in trade, but are otherwise fine (aside from weapons and armor, which will grow less effective when damaged).

Despite what you might suspect, the two systems are not related in any way.