FUSE. please!

Started by realdead_man, July 15, 2017, 06:32:44 PM

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realdead_man

Rimworld needs a FUSE to limit ZZZT events.


I don't care how expensive it is to make.   I hate ZZZT !!!!

It is excessively punishing for someone with tons of batteries.

With the potential to kill pawns (fire) and destroy a large swath of my base.

jamaicancastle

You can argue about whether it's too strong or too annoying, but basically, it's intended to discourage people from building huge stacks of batteries. If it didn't do that, they might as well remove it.

erdrik

Quote from: realdead_man on July 15, 2017, 06:32:44 PM
...
With the potential to kill pawns (fire) and destroy a large swath of my base.
This can be avoided without fuses.

Place your conduits under stone walls. And when they need to be exposed, to bridge a hall for example, then make that area a stone floor. When you place your batteries, make sure the room's walls floor and door are all stone. And if you have the space, place stone walls between your batteries to prevent the spread of fire.

The Zzzzt explosion will only ever happen on one of your conduits. In the event it hits one that is under a wall, it will destroy the wall directly above it, and the surrounding walls will contain it to a small conical blast into the hall. The stone floors surrounding the exposed wires will also help prevent a Zzzzt from causing fires.

For me this is why I always build everything with stone. But as long as you plan properly you can make rooms with more flammable materials. Just keep in mind where you conduits are and where you need to place less flammable buildings.

If you are just looking to prevent the loss of stored power that comes with a Zzzzt, then I am opposed to this idea. Frankly storing and recovering power isn't that hard, if you have the resources to build the big battery rooms you are implying. Making sure your output is high, or even just uninstalling and storing full batteries in a stockpile.

Yoshida Keiji

Quote from: realdead_man on July 15, 2017, 06:32:44 PM
Rimworld needs a FUSE to limit ZZZT events.


I don't care how expensive it is to make.   I hate ZZZT !!!!

It is excessively punishing for someone with tons of batteries.

With the potential to kill pawns (fire) and destroy a large swath of my base.

This person is making misuse of the forum and the suggestion section, pretty much like his/her other posts. Every time facing a new adversity, chooses to come here and whine. Our Whimp in the forums. ...Instead of trying to figure it out first....no....mommy!!!

realdead_man

#4
Yes, you can just not build huge stacks of batteries. 

But huge battery rooms give me enjoyment.  lol

Humans established safe working with electricity in the late 1890's to prevent ZZZT type accidents.

If anything has got to explode, I think it should be the battery, rather than some random room.

I did not realize the wires were made of Note 7s



harpo99999

and there is a couple of MODS that add fuses and circuit breakers

Lowkey1987

Dont compare this batteries and zzzZ to real life.

In real life, there is no battery which can store so efficent energie. Also there are zzzZ´s. Humans get better with electricity, but arent perfect.

ATM i like the mechanic. I use different current circuits. With this, i can use many batteries, and a zzzzZ only attack one part of my grid.

niklas7737

Quote from: Lowkey1987 on July 16, 2017, 01:08:19 PM
Dont compare this batteries and zzzZ to real life.

In real life, there is no battery which can store so efficent energie.

Yes there are. Lots of our batteries exceed the efficiency of RimWorld's batteries (50%) by far.
I didn't do specific research but any large array of modern Lithium-ion accumulators should reach an efficiency significantly higher than 50%. I'd guess it's at least around 80%.

Lowkey1987

#8
They are building the first test-power-plants with batteries in england i think.

There are some differences in batteries. Like loading current and discharge current. Batteries can blow off, if fully enclosed (like handy akkus or models). Batteries could solve problems of our grid. Could. If batteries would get better, our e-cars could drive long distance.

Our Rimworld batteries can be loadet with any power. From low to infinity. You can extract every ammount of power. WOW! The efficiency might seems low, but you didnt need any support engine. no AC/DC changer, no controller.

But this is more off topic.

If you put a fuse into the game, than you can remove "zzzzZ" , "eclipse of the sun" (no sun) and you wouldnt even need wind turbines anymore.
You didnt have to think, how you will handle "zzzzzZ" (different grids, using of stone, back-up batterys which are off grid, etc).

Because of this, i didnt like the idea of a fuse.

And a fuse isnt realistic, too. You would need different fuses for your whole grid, with different strenghs to seperate where the problem is.

If you want a fuse. There is a mod for it "RT Fuse" i think.

I think this is like the discussion about doormats: You get something which will remove some gameplay element (doormats remove dirt from pawns, so you didnt need to clean as much)


stigma

If you just want fuses - get "RT fuse"
Reasonably balanced costs, both makeshift fuses that blow up when "used" and later on advanced fuses that merely need to be reset.
You need many of them if you want a large battery bank, so it doesn't totally trivialize the problem IMO. Backup banks, separated circuits ect. are all still good ideas a lot of the time.

In vanilla, an option is to simply disable this event in the scenario editor when you start the game. It's not a competition ... play Rimworld however you think is fun.

Or, the micro-intensive way to do it is to only construct conductors under stone stuff (walls and floors). It doesn't prevent the event, but limits the damage a lot. IMO this gets tedious after a while though. Personally I use the mod.

-Stigma

Vlad0mi3r

You can sort of fuse your system in Vanilla using the switch. Build backup Batteries that only connect into the grid via a switch. Wait until they charge up then set the switch to the off position. As long as there is no conduit between the batteries and the switch (not hard to do) then that bank of batteries is immune to the Zzzt event.

So in the event of a Zzzt taking place a simple switch flick and you are back up and running again.

Hope this helps.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503