Started by pidggit, May 14, 2014, 01:27:23 AM
Quote from: HBKRKO619 on January 06, 2015, 08:25:53 PMI'm sure this mod can easily be in the top 10 of the best mod of this game. If someone obviously better than me in modding can update this, I don't say I will marry him/her but i will at least asking him/her xD (not sure my girlfriend will like this xD)
Quote from: InfinityKage on March 05, 2015, 07:13:51 AMI heard the original maker was coming back soon.
Quote from: pidggit on March 05, 2015, 10:29:01 AMQuote from: InfinityKage on March 05, 2015, 07:13:51 AMI heard the original maker was coming back soon.Shhh... It's super top secret. I've got it close to working now. It'll probably be back to the state it was at when I left it sometime next week.
Quote from: HBKRKO619 on March 15, 2015, 05:56:49 PMSome news for your update ?
Quote from: pidggit on March 16, 2015, 11:57:31 PMQuote from: HBKRKO619 on March 15, 2015, 05:56:49 PMSome news for your update ? Sorry about the delay. I've been trying to get this mod to a state where it is better than when I left it, and I'm fairly close.One of the decisions I made when originally creating this mod was to put all tamed pets into a separate faction, since the game went all screwy if you had non-humanoids in the Colony's faction. I've just discovered that this issue no longer is a problem, so I can put the Pets directly into the Colony's Faction. This makes a whole lot of stuff I was working on so much easier. I have a lot of code to basically just erase since it was working around the problem of having Pets trying to do work for a Faction they're not in.So I've got a bunch of work in front of me to refactor a good chunk of this, but it should make it a whole heck of a lot simpler, and a lot less bugs. I'm thinking another week (I don't have a lot of spare time.. ) and this should be in a releasable state.