It is update time, again 
This time I've made the following changes to Miscellaneous (no changes to MAI+Robots):
-Added Blueprint HaciendaA, LabyrinthCI made two new rooms for the MapGenerator to use: a new labyrinth (caution, as always, only enter if you are equipped really good!) and an hacienda.
If you get the hacienda, you can recognise it easily: it is built a bit like an L and comes with a well
-Reduced chance for MainRoomThe MainRoom had a too high chance. reduced it to a normal value.
-MapGenerator can now use a clear fog trigger, this allows the usage of doorsNow it is possible to walk through a door and the fog will clear. This was a problem until now. But it needs a special tag in the blueprint..
-MapGenerator will now add the Ancient Shrine warning if there is dangerIf there is a danger inside the ruin, your colonists will get the same feeling as with the normal ancient danger.
-BugFix TradersThe trader will now only search for wooden floors to place their tents, if it is inside your home area. wooden floorings outside the home area will be ignored.
-Small changes at the WeaponBase codeI've refactored the WeaponBase code a bit to hopefully fix a bug I couldn't reproduce.
Special thanks to Rikki, TLHeart, Lupin III and skyarkhangel.