Miscellaneous w MAI+Robots
Description:This is my collection of mostly independend items of various kinds.
Note: The downloads are in the download section.The following video shows most of what Miscellaneous can add to your game:
YouTube: Miscellaneous Showcase by Soapie PlaysYouTube: Miscellaneous Showcase by BaRKyMiscellaneous 'CORE'
This contains various core functions for other Miscellaneous parts.
It must be loaded before the other parts!It also comes with the following functions/items:
Colonist Keys: Place/Group This allows you to use the keys 6, 7, 8, 9 to create teams
The key 0 releases all drafted colonists, BACKSPACE jumps randomly into your colony
(Note: This needs a new colony to work; the keys can be reconfigured)
BrainPals Some brain implants to enhance your colonists
(an idea from 'Old Mans War')
Misc. Bees 'n' Honey
Build beehives where you can harvest your very own honey.
You need to research 'beekeeping'. Once done look out for wild beehives to find a queen bee which can be transferred to your own beehive.
With your beehives you can grow new queens to expand your hives. They will also produce honey for you to eat or sell.
Alternatively you can brew mead (honey-wine) from the honey.
Misc. EndGame
Do you think your base is done? You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead? Here is your option for this...
Misc. Incidents*** This needs
Miscellaneous CORE to work without errors! ***
Artefact Your colonist stumbles over an ancient artifact. What might happen if you activate it?
Tactical Computer + Computer Terminal + Anomaly The tactical computer gives informations, is good for a game or two,
and scans the nearby area for interesting places.
Crashed Rescue Pod An unknown rescue pod crashed nearby. Do you want to take a look inside?
Misc. MapGenerator*** This needs
Miscellaneous CORE to work without errors! ***
Blueprint MapGenerator This will create some more detailed ruins on map creation.
Some simple, some complex, some with items to be found, some with mechs,...
You can also add your own ruin blueprints to the collection.
(Note: This needs a new colony to work)
Blueprint MapGenerator Xtension 'Urban Biome'*** This needs
Miscellaneous MapGenerator to work without errors! ***

This extension of the MapGenerator mod provides some randomly placed urban biomes.
Here you'll find some abandond city ruins that are reclaimed by nature.
You can explore them or settle in between the old walls.
But watch out! Some of these buildings may contain still active guardians!
Misc. Turret Base*** This needs
Miscellaneous CORE to work without errors! ***
Nano Replicator Like a 3D-Printer only for much more complex items
Turret: Weapon Base You want to build your own turrets? Build or buy a base and add your weapon of choice to it.
Misc. Weapon Repair
Do you have your best weapon in an awful condition, but various worse weapons of the same kind just laying around?
Now you can repair your weapon with spare parts salvaged from similiar weapons (as long as you have a machining table)
Misc. Training
This adds some training facilities:
Shooting Target Train up your shooting ability. Joy and training possible!
Martial Arts Dummy Train your martial arts ability. Joy and training possible!
Archery Target Your colonists like to shoot some arrows for joy. **Joy only**
Misc. Robots
This adds some buyable robots:
Haulingbot A small drone to help you hauling stuff around
Cleaningbot A small robot to help keeping your home clean
Misc. MAI*** This needs
Miscellaneous CORE to work without errors! ***

This adds a mobile artificial intelligence, also known as MAI.
Modder:Downloads:Caution: To use the new functions the start of a new colony is eventually required.The latest versions of my mods can be found on GitHub.You can get the
seperate Mods here and their status
here.Known Issues:Misc. Training is currently incompatible with
Targeting ModesThe
Mods and their
Source-Code can also be found on my
GitHub-Page.
Version 1.0 can be found on
GitHub hereVersion B19 can be found on
GitHub hereVersion B18 can be found on
GitHub hereHow to install:- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Detailed Description:Detailed Description:Mobile Artificial Intelligence She is an AI persona with a metal body, who wants to be called 'Mai'.
You can build her. For more information look into the additional description.
Robots Some robots (Hauling- and CleaningBot) are buyable from a robot trader.
Tactical Computer + Terminals Find and count your pawns, prisoners, friends and enemies with just one click
Call your armed colonists to the combat room or to the terminal
Send your colonists to bed or to eat something (only when lower 50%)
Play a game alone or with your friends
Send your colonists on an away mission outside the map
Nano Storage Store up to ten items in one single container
Nano Replication Scan your items and make a replicate with the nano printer
Note: Only available after research of the nano storageArchery Target The bow is an ancient hunting tool that is nowadays mostly used for fun..
Turret: Weapon Base A new weapon base, where you can install the weapon of your choice
An upgrade to reduce the reload time can be researched, while the automatic base can only be bought.
It can use a custom top graphic if the weapon installed provides the needed _top file:
(e.g. Your gun graphic: /Textures/Gun/MyGun.png - Added top graphic: /Textures/Gun/MyGun_top.png)
Incident: Artefact Found Your colonist stumbled over an ancient artifact. What might happen, if you activate it?
Incident: Anomaly detected Your sensors detected an unidentified object a few days away. If you want you can send an investigation team.
Note: Only available when a tactical computer is built and powered!
Incident: Rumor of ... There are a few rumors of various objects nearby. Do you want to explore them?
Rumors available right now: Ruins, Slaver Camp, Space Ship, Old Temple, Treasure Map
Keybinding: Colonist Groups You have the keys 6 to 9 to set drafted colonist positioning groups.
And you have key 0 to undraft all colonists without active job.
Also there are the keys SHIFT+Q and SHIFT+E to send your pawns sleeping/eating.
Now there is also BACKSPACE to jump back to your Home
For more information look into the detailed description further down.
Implants: BrainPals If you always wanted to have your own voice-in-your-head, here it is: Your personal BrainPal(TM)
BrainPals are micro computers that are hard wired into the brain and provide you with live feedback.
MapGenerator: Village Ruin Blueprints This is a MapGenerator that creates some village ruins out of a collection of blueprints.
If you want, you can add your own building blueprint to the collection.
How? Look for the Tutorial in the Help folder.
Training Facilities This provides you with two targets to train your skills:
- A shooting range target to train your ranged weapon skills
- A martial arts target to train your melee weapon skills
Additional Descriptions:- Mobile AIMai is a researchable and buildable mobile artificial intelligence.
You need to research the basics, how an ai is programmed and how to build a mobile body for her. After you've done this you can build the automatic assembler (1), where most of the body will be produced automatically. After the assembler built your first ai body, you can activate it (2), as long as you have a crafting professional (level 9) to do so.
Note: Once Mai (3) has been awoken, she won't allow further access to her programming, so denying you the abillity to upgrade her. Because of this, you should research everything, that you want for her to know, before hand.
Your Mai has, because of her metal body, a higher damage tollerance. She doesn't need to eat. But she does need to recharge her internal batteries.
Caution: Once her damage is too high or even when her batteries are empty, she will initiate her emergency self destruction program. Try not to be anywhere nearby when she does that..
- Enhanced Mobile AIIf you stumble about an AI Core, you can use that to give Mai some enhanced abilities.
She can withstand a bit more damage and is a bit harder to hit, she learns faster, heals herself a bit better and much more. All in all she is 'enhanced'.
- Keybinding: Colonist GroupsThe keys 6, 7, 8, 9 can be used to define where colonists should go to.
Use them like this: Draft all the colonists you want to set the positions for and position them. Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved. To recall the positions just press 7.
This can be done for 6, 7, 8 and 9.
Key 0 has another function: Once you press it, all your drafted colonists, who don't have an active job, will be undrafted. Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
Then there are the keys SHIFT+Q and SHIFT+E: SHIFT+Q sends your colonist to bed. SHIFT+E sends your colonist to eat. But they will only go, if they are hungry or tired enough.
Another key is the F1 key. If you press it, you will jump to a random position inside your home zone.
Note: You can rebind the keys to your own desire with the normal keybinding options.
- MapGenerator: List of blueprintsThe MapGenerator has the following blueprints to work with.
These buildings can be placed when a new map is generated:
-Basic Rooms (some simple rooms similiar to the vanilla ruins)
-Bathhouse (an abandond bathhouse with pool)
-Billiardroom (a small house that still may contain a billiard table)
-Security room (a small house where old security was stationed)
-Hacienda (a few haciendas /ranches with various extensions)
-Labyrinths (a few labyrinths where you can find treasures inside)
-Longhouse/Tippie (Some abandond tribe houses)
-Mirror Tower (An old twin tower building)
-Pyramids (An ancient tomb, may contain treasures)
-Military Base (An old military base)
-Well (You know, the thing with water inside)
Permissions:This mod and it's source code is released under the Creative Commons License Attribution-ShareAlike 4.0
For more info about it take a look into the About folder.