Alpha 18 unstable test build is released

Started by Tynan, October 24, 2017, 01:45:47 AM

Previous topic - Next topic

XeoNovaDan

Quote from: Alenerel on November 09, 2017, 05:42:37 AM
Non dev build means official release? If not, what does it mean?

Non-dev builds are release candidate builds, meaning that unstable could be ending very soon. In the case of Alpha 17, the first non-dev build (1546) became A17a a couple of days later.

NagashUD

Made ship much easier to build.

Thank you !!!

lauri7x3

still dont understand why a smoothened stone floor gives +2 but like any other handmade floor is 0...

also a way to get rid of the "weared by dead" sign would be great. the washingmachine mod is a great example

PatrykSzczescie

Quote from: lauri7x3 on November 09, 2017, 06:20:50 AM
still dont understand why a smoothened stone floor gives +2 but like any other handmade floor is 0...

It's been giving +3, iirc. Either way, I agree it's way too OP.

Yoshida Keiji

Oh oh oh... don't leave the Tornado as it currently is yet. Instead of bouncing off once it hits a stone wall, I think it's best if you give the tornado a strength value...let's say for example 200 pts. Each time it destroys a stone wall it loses 20 pts and each tile it passes on loses only 2 pts until it reaches zero points and it disappears. As it currently is, the tornado is a replica of manhunter event with another animation.

The tornado should be a more aggressive version of a Sapper raid as it penetrates your walls without being shot down by the player. A tornado that doesn't destroy buildings is NOT a tornado. Sure, it can destroy wooden structures... but ALL players switch from wood to stone after researching stonecutting with 600 research points. So arguments saying that it is okay because it destroys wooden walls fall pointless.

The tornado in its version 3.0 looks too cartoonish. Also I would really love to see it spreading debris in its centrifugal directions...players! go fetch back your stocks around! LOL

lauri7x3

i do not agree. i think the tornado is pretty cool. and it looks nice as well, and not cartoonish. and i also like the randomness.

the only thing id change about the tornado is that i would let colonists flee automatically from them, because anything else would be unlogic

Modo44

Quote from: lauri7x3 on November 09, 2017, 06:20:50 AM
still dont understand why a smoothened stone floor gives +2 but like any other handmade floor is 0...
Granite floors are the shit. Wooden panels have nothing on it. If there was a slow to build, proper hardwood floor, that would be a different story.

Yoshida Keiji

Quote from: Yoshida Keiji on November 04, 2017, 09:06:36 AM
Quote from: Tynan on November 04, 2017, 03:33:23 AM
I actually did a bunch of specific work on how pawns are generated to try to balance out the "incapable of" chances to something reasonable. Wintersdark, it really sounds like you got unlucky. Though also bear in mind:

-You don't have to recruit everyone
-Even non-violent colonists can be useful as bullet sponges or distractions in a fight :)

Thanks for the ongoing feedback!

... I don't believe you... My first Incapacitated refugee event got me...: A character who is already addicted to Luciferium, is Incapable of Violence, has Chemical interest and is also Abrasive. Normally I would leave him to die, but because of testing A18 unstable, I'm taking him with me back home.

I also don't understand the logic/mechanics here. His combat log is empty and lore wise we don't get to know why he is incapacitated: He tried to milk a cow and the bull saw his red pants and charged him? And how exactly did he managed to contact me via comms?






... and I still not believe you... are all incapacitated refugees going to be already addicted to Luciferium and Incapable of Violence?



Limdood

Quote from: Alenerel on November 09, 2017, 05:42:37 AM
Non dev build means official release? If not, what does it mean?

Shouldnt you create already the A18 category in steam workshop?
It's still a test build...non-dev means more bugs fixed, more stable for testers.  Tynan is still changing things and it is still not the stable A18 release yet.

Andy_Dandy

Increased research speed  is the last my games need, but luckily that can easely be adjusted in scenario settings.

ChJees

Mods issue
The Patching system code must had been reverted. We can no longer use comments and have more than one patch in a Patch file.

I am pretty sure ZorbaTHut fixed this in A17.

Serenity

QuoteFix: You can build floors on marshy soil.
This might actually be a good idea. Like a stilt house. You can't build benches and furniture there, but if you put in a floor, you could then build on the floor.

VeeCee

Quote from: ChJees on November 09, 2017, 11:38:02 AM
Mods issue
The Patching system code must had been reverted. We can no longer use comments and have more than one patch in a Patch file.

Much obliged, this helped me fix a mod I'd been using.

MikeLemmer

#343
To Tynan:

I'd file this under Bugs, except I'm not sure whether it's Working As Intended or not.

Did you want Tropical Rainforests/Swamps to have no harvestable wild plants?

It feels really strange for the most biodiverse region on the planet to have nothing edible growing when even Tundra regions have some berries & healroots.

FrozenSnowFox

Quote from: ChJees on November 09, 2017, 11:38:02 AM
Mods issue
The Patching system code must had been reverted. We can no longer use comments and have more than one patch in a Patch file.

I am pretty sure ZorbaTHut fixed this in A17.

That explains why all of my simple patch mods cause the game to throw the incompatible error and disable all mods.