[A18] (WIP) Rimworld - Pitch Black : Fear The Darkness

Started by rjord2018, October 25, 2017, 05:20:59 AM

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Harry_Dicks

Quote from: rjord2018 on February 04, 2018, 04:04:33 AM
No idea yet....... will let you know when I get to that stage.

I meant more like, do you think you are 25% complete towards being able to put out a "beta" of your mod, or something like that? I don't need a super exact number, I was just curious of how far along you think you are, compared to what you want to accomplish with this mod :)

rjord2018

#76
Quote from: Harry_Dicks on February 04, 2018, 11:12:55 AM
Quote from: rjord2018 on February 04, 2018, 04:04:33 AM
No idea yet....... will let you know when I get to that stage.

I meant more like, do you think you are 25% complete towards being able to put out a "beta" of your mod, or something like that? I don't need a super exact number, I was just curious of how far along you think you are, compared to what you want to accomplish with this mod :)

I really have no idea.... have a lot of ideas on what to do with this mod and have no idea if they will be possible..... am working on the mod daily and sometimes the development goes quickly...other times it is really slow.

For example,each tile in the map has 3 light levels:Lit, Brightly lit, and Dark.

This light level is shown in the bottom left of the screen and is followed by  the level of brightness
shown as a percentage ...

In the picture below it indicates where the cursor currently is that the tile is reporting the tile is Lit with 90% brightness. I can fix this by using an eclipse however when I use an eclipse I lose the pitch black darkness.

I have worked out the changes required to fix this ...however when I change the xml files to show my new idea here there is no change seen and it still shows the old settings.

If I did not have issues like this in the development I would have a better idea on how to answer your question.



rjord2018

Checking the science.......

In Pitch Black the eclipse would take a long time as a large ringed planet in close proximity to the planet the colonists are on blocks the sunlight and plunges the smaller planet into pitch black. This event occurs every 22 years and the eclipse is long in duration as both planets are moving in the same orbital direction at roughly the same speed.

The longer the eclipse occurs the cooler the atmosphere would become. If the eclipse went for several weeks or several months the cooling of the atmosphere would result in ice age conditions. The bioraptors and other native species on the planet would survive the ice age like temperatures...the colonists would not.

Both sides of the planet are in darkness so no chance the atmosphere would be anything but growing colder.

Based on this, with the clothing Riddick and the others had in the movie, they could not have survived a few days to a week.

In this mod, the crashed ship has apparel for all weather conditions so they will have appropriate clothing for sub-zero temperatures.

Over the next day or so I am creating the suits that will be worn by the colonists.

rjord2018

Who else will be seen in the mod.......
Apart from the bioraptors there will be other species seen on the planet in this mod.

They are planned to be:

- Native human species to planet living beneath surface
- Alien Jackals
- Alien Vultures
- Sulfur Eels
- Mud Demons
- Trison Bulls

The Sulphur eels live in sulphur pools and the eels are edible.
It is planned that the lakes and rivers will be removed and replaced with sulphur pools....if possible.

The planet is littered with the bones of long dead huge animals ...and while these large animals are not in the mod their skeletons will be.


rjord2018

Am going to try and add these to the mod..... I believe these are where they bioraptors or other animals come out of when darkness falls.


wwWraith

Quote from: rjord2018 on February 04, 2018, 02:13:24 PM
In the picture below it indicates where the cursor currently is that the tile is reporting the tile is Lit with 90% brightness. I can fix this by using an eclipse however when I use an eclipse I lose the pitch black darkness.

Looks like you really should make a copy of vanilla eclipse but with your additions to make it a proper map condition. But probably something there would require C#.
Think about it. Think around it. Perhaps you'll get some new good idea even if it would be completely different from my words.

rjord2018

Working on the apparel the colonists will need to survive on the planet.