Torso Infection

Started by Brynja Bloodmire, November 18, 2017, 02:52:52 PM

Previous topic - Next topic

Brynja Bloodmire

I love this game and I understand that this game is in it's final stages. My idea would probably be best for an after release type update. I doubt this would be a cheap addition. I have also searched the forums for any other suggestion like this. I did not find one.

My only problem with RimWorld is the torso infection being almost a death sentence. I'm not saying remove them as it is something that can happen real world as well. My suggestion is have the transplant able parts have a higher chance of being hit. Or adding a few more transplant able or removable parts to be hit. There are some organs that the body can live without so those could be implemented. Of course having those parts removed would be detrimental to the pawns health but it does give a higher chance of survival. Of course the surgeries themselves can be botched by a idiot or drunk doctor. It would also be a very cool addition to pawn stories.

You can agree or disagree, this is just my suggestion for something to think about. If the creator doesn't like the idea or want to take the time, then that's fine. At least it may be a passing thought if this post is read or relayed to him in some manner.

luk3953

I believe that the torso infection acts like every single infection, therefore it is as much of a death sentence as the other ones are. If you treat it right after it appears, the chances of death are pretty low. Also, if the body can live without some organs outside Rimworld, then what is the point of adding them to the game at all? That would just be an unnecessary addition, as most of the body parts which can be infected can already be removed in the game.

jamaicancastle

The point is that if your pawn's, say, arm is infected and it's grown too severe to be treated, you can still amputate. With the torso you have no such option because, well, you need your torso.

Psyra

It is super rare that I've ever had a colonist die to infections. If you have, at the very least, herbal medicine, and are prompt with treating the infections at each opportunity, even with a low medical skill you should be capable of keeping the Immunity % above the Severity %. You sometimes have to babysit the patients a bit, but it's essentially a 2-3 day deal. But even a lousy doctor with herbal medicine giving an Efficiency roll of 15% is usually enough to at least keep the immunity % rising at least the same rate as the infection.

Generally I'm sure that if a patient gets an infection, he's quickly adjusted to recieve the best quality medical care... IE glitterworld medkits, etc.

Toast

Well, there already exists a similar counterplay to torso infections: Luciferium. If you have a patient with very poor prospects of surviving a torso infection (age, other injuries? idk, I have never had anyone die of an infection) you can administer Luci and it will boost their rate of gaining immunity significantly. It's not exactly the same as replacing an organ or whatever but it's the same idea of a permanent change to the pawn's body enabling them to live through the ordeal.

Britnoth

Serious injuries to the torso are dangerous in a way that those to limbs are not.

Injuries and infection penalties (oh and malnutrition etc) all now stack to affect part 'efficiency'. If this drops too low on an arm or leg this is not a problem, but high damage on the torso combined with an extreme infection will often result in their 'efficiency' reaching zero which results in death. I've had a couple of pawns die to combined effects of infection and injury, or infection and malnutrition when they went 12 hours without being fed etc.

It is not very transparent, and not very logical that someone dies to a torso infection before 100% when it is literally a flesh wound.  :(

Perq

^ I can imagine someone who is starving and has several damaged organs can die from an infection faster than someone who is well fed and healthy.
I'm nobody from nowhere who knows nothing about anything.
But you are still wrong.

Sola

I think it's fine that torso infections exist.  A "torso infection = death sentence!" is exactly the same as "a pila to the head/brain/heart/liver".

-The odds of it happening are low.
-The odds of you ever losing a pawn to this are low, especially as you get more experienced with the game.

But the difference is that "A torso infection is treatable", whereas "a lucky shot  is just the hand of god."

I don't mind that it's a feature in the game.
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Britnoth

Quote from: Perq on November 24, 2017, 07:54:11 AM
^ I can imagine someone who is starving and has several damaged organs can die from an infection faster than someone who is well fed and healthy.

I'm afraid you don't understand the difference here.

Damaged organs already affect infection survival rates. They reduce the rate you gain immunity, and are entirely transparent to the player.

Malnutrition already affects recovery rates.

Dying at 80% infection because the pawn literally had a couple of old torso scars, when those scars do not affect internal organs is both opaque and unintuitive.

Sola

Quote from: Britnoth on November 24, 2017, 08:42:29 PM

Dying at 80% infection because the pawn literally had a couple of old torso scars, when those scars do not affect internal organs is both opaque and unintuitive.

This one I get.  I've lost a pawn to scars on top of an extreme infection, and had to come here to get an explanation for it.
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

tyriaelsoban

If your guy has no scars, for anyone above a 90% base threshold immunity gain can live through an infection without medicine, just make them bedridden.
ill admit, thats problematic if the character in question is essential for day to day operations, but if its just joe the teamster - or hell, even a prisoner ... stick 'em in a bed, feed them and wait.