Mod Compatibility Issues

Started by LAWolves, December 14, 2017, 06:33:07 AM

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LAWolves

I'm trying to start a New Game in A17 but there seems to be some problems with the Mods I have picked. In particular, I'm getting errors while employing "Prepare Carefully" to adjust my starting characters.
Now I've managed to get the game started I'm getting a relatively long freeze each game-night exactly at "1h", but no errors seem to be getting logged. Is it a known bug with one of my mods or mod interaction?

Here is my Modlist for reference
https://www.dropbox.com/s/ecdp9gphc3exnwt/Modlist%20unificata.png?dl=0
Any help or suggestion would be much appreciated.

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RawCode

image is not any helpful, provide game log or modlist as text.

BlackSmokeDMax

Are some of your mods perhaps updated to B18 and thus foiling your plans to play A17?

LAWolves

#3
Quote from: RawCode on December 14, 2017, 08:48:32 AM
image is not any helpful, provide game log or modlist as text.
Sorry, I thought it would actually be better, here's the Modlist straight from the Log file.
And the Output log attached.

Loading game from file Troit (Permadeath) with mods MOD-E, Core, HugsLib, Miscellaneous 'CORE', Achtung!, Combat Extended, Work Tab, Relations Tab, Medical Tab, Allow Tool, EdB Prepare Carefully, Extended Human Body Simulation v1.0.0, ResearchPal, Expanded Prosthetics and Organ Engineering 2.0, Vegetable Garden , [RF] Fertile Fields [a17], WM Smarter food selection, Additional Traits w/ Heroes + Gods [A17 Update], Additional Joy Objects, WM Reuse pods, Traps Plus, GHXX Tech Advancing, Stack Merger, Simple sidearms, RimFridge - A17, [RF] Smooth Stone Walls [a17], [RF] Configurable Maps [a17], [RF] Fertile Fields - Concrete Add-On [a17], JTReplaceWalls [A17], Reinforced Indiscernible Power Conduits, Refactored Work Priorities, Psychology, Prepare Landing, Path Avoid - A17, Notifications Archiver, Set-Up Camp, Colony Leadership, Miniaturisation, Mending, Megafauna, MiningCo. MMS, Misc. Robots, Logistics, Better Workbench Management, Hospitality, HelpTab, Hand Me That Brick, Follow Me, Fluffy Breakdowns, ExtendedStorageFluffyHarmonised, ExtendedInspectData [A17], Don't Shave Your Head A17.1, Death Rattle, SS Damage Indicators, Crafted Mutants v1.0.0, Cooks Can Refuel, Combat Extended Guns, Clutter "The Door Stuff", Clutter Furniture Module, Apparello 2, Animals Logic, and Map Reroll


Quote from: BlackSmokeDMax on December 14, 2017, 09:53:31 AM
Are some of your mods perhaps updated to B18 and thus foiling your plans to play A17?
I was quite sure the whole Modlist was from A17 (since I hardly modified since the last time I played and B18 was not out yet) and thought the Mod loader could tell the different versions but I'm going to check again JIC

Fact is the soft freeze happens without the log registering anything

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