Anyway to edit caravan/transport launch after initial set-up?

Started by jman66, January 05, 2018, 09:02:02 AM

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jman66

I have found myself nearly every time i set one of these up forgetting or neglecting or deciding to add something. But it seems the only way to change yr cargo is to dump it all and start over? A mod available? Something I'm missing(probably the case)?

SpaceDorf

Sadly no method or mod that I know of to do that.

The only way I can think of, if you forgot something is to create a second caravan and join with the first, then split up again, to remove what you don't want to take.

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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jman66

thanks, makes sense for a caravan, but I guess there is no solution for transports. Ive begun trying to remember saving just prior to forming anything.

SpaceDorf

And after a succesful setup, just in case ...

What you could try is Billy's Improved Loading Mods

[B18] Billy's Improved Load Transport Pods

[B18] Billy's Improved Caravan Formation Mod


and


[B18] AntiAutoUnload - Keeps your inventory!


with which you can unload caravan animals manually.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker