Service Industries?

Started by absentminded, June 12, 2014, 03:31:09 AM

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absentminded

 I've skimmed through and I don't think this has come up before but apologies if it has.

Pretty much every day from friendly visitors from outlander town X or the tribe of Y wander through the map, hang around for a bit then quietly wander out again. Which gets you thinking, what if you could sell them something?
Maybe each type of visitor would barter a different good, outlanders silver and tribals maybe muffalo meat or fruit.

As for the actual ideas, first off,

The Trading Post, maybe have a room defined by a trading desk (similar to how you can define a room as a prison) where anything in any stockpile or weapons rack or etc in it would be traded automatically with a visitor if the desk is manned. So you'd be able to choose through stockpile piorities what's up for trade but not handle the trades directly.

Hostel, an extra button on a bed to define it as a hostel/hotel/inn/etc, so travellers passing through can stay the night in exchange for 5 or 10 silver or etc.

Brothel, probably a unique object rather than just any bed, would need to be manned, maybe manned by someone with the appropriate background traits or just high social. Would earn your colony income by hanging out with the visitors in the room.

Saloon, again probably a unique object (Bar?) where visitors would pay for meals, and if alcohol/hydration is ever added, drinks.

Doctors Office visitors turn up hurt and wounded, if you have set up an open for visitors medical room you can bring them in, heal them up and charge them for the trouble, or hold them prisoner if they don't have the pay.

and etc

Basically the idea is to have ways to get sources/income out of the passing friendlies, give your spare colonists more work to do (as you tend to end up with a fair number of idle workers once the place is established), have your settlement feel more connected to/part of the world and of course add more danger.
Service buildings would involve inviting strangers into your settlement, past all your well designed defences. Maybe they're just looking for a nights rest, an honest deal or meal.
But maybe they're the fifth column of the next pirate attack, or some criminals looking to grab your supplies and run or etc.

Anyway, sound a good idea? Also, knowing nothing about coding, would it even work?

Mattorious

#1
Interesting list, but I do see a potential game-breaking issue here with the brothel idea.

Meaning, if love/relationships are ever added, there could be a potential overpopulation issue here. Remember, since this is Rimworld, I highly doubt that protection can ever be used. So, Rimworld would become Rimbabies.

If love/relationships aren't added, it could be a neat mechanic to, *ahem* get friendly with another clan.
(Most awkward forum reply I've ever had the pleasure of bestowing)
Quote from: wooaa on December 11, 2014, 11:52:49 PM
I love the mindset of gamers. Given a new feature to help keep our people alive and make the game more realistic, the first thing we think of is a way to kill people with it

StorymasterQ

Quote from: Mattorious on June 12, 2014, 10:40:59 AM
Interesting list, but I do see a potential game-breaking issue here with the brothel idea.

Meaning, if love/relationships are ever added, there could be a potential overpopulation issue here. Remember, since this is Rimworld, I highly doubt that protection can ever be used. So, Rimworld would become Rimbabies.

If love/relationships aren't added, it could be a neat mechanic to, *ahem* get friendly with another clan.
(Most awkward forum reply I've ever had the pleasure of bestowing)

Well, there are many, many things one can do to avoid pregnancy without resorting to physical protection. Google it and get friendly with other clansmen! :D (This is by far the least awkward forum reply I've ever did :D)
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