Who knows a mod to produce neutroamine for 1.0?

Started by lllMWNlll, June 28, 2018, 05:13:53 PM

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lllMWNlll

Anyone? Anyone?

I'm not playing B18 neither B17, i want 1.0


Someone can help me?

tonsrd

veg garden has an unstable update I think
unstable RW just came out mod makers are waiting until its stable before updating/releasing there mods. so ull need to wait a week to a month for all mods ( longer if modders are  on holiday or break )

Albion

It'll take me another day or two finalise v1.0 compatibility but once I'm done you can craft neutroamine by refining neutroglycerin milked from Boomalopes using my mod Sparkling Worlds: https://ludeon.com/forums/index.php?topic=35373.0

The problem is that unstable 1.0 is still getting changes to the code so as a modder it's a constant struggle to adapt to the new changes while getting everything else ready for the new release.

Goranchero


<ThingDef ParentName="ResourceBase">
    <defName>Neutroamine</defName>
    <label>neutroamine</label>
    <description>A synthetic precursor chemical. While it is useless on its own, many drugs require neutroamine as an ingredient.</description>
    <graphicData>
      <texPath>Things/Item/Resource/Neutroamine</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>0.90</drawSize>
    </graphicData>
    <stackLimit>150</stackLimit>
    <statBases>
      <MaxHitPoints>50</MaxHitPoints>
      <MarketValue>6</MarketValue>
      <Mass>0.02</Mass>
      <Flammability>0.7</Flammability>
      <DeteriorationRate>1.0</DeteriorationRate>
      <WorkToMake>100</WorkToMake>
    </statBases>
    <costList>
      <Chemfuel>5</Chemfuel>
    </costList>
    <recipeMaker>
      <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
      <workSkill>Intellectual</workSkill>
      <recipeUsers>
        <li>BiofuelRefinery</li>
      </recipeUsers>
      <researchPrerequisite>MedicineProduction</researchPrerequisite>
      <skillRequirements>
<Crafting>4</Crafting>
        <Intellectual>4</Intellectual>
      </skillRequirements>
    </recipeMaker>
    <thingCategories>
      <li>Manufactured</li>
    </thingCategories>
</ThingDef>

<RecipeDef>
<defName>Make_Neutroamine15</defName>
<label>make 15 neutroamine</label>
<description>Make a batch of neutroamine from chemfuel.</description>
<jobString>Refining chemfuel into neutroamine.</jobString>
<effectWorking>Cremate</effectWorking>
<soundWorking>Recipe_Cremate</soundWorking>
<workAmount>1000</workAmount>
<workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
<workSkill>Intellectual</workSkill>
<skillRequirements>
<Crafting>4</Crafting>
        <Intellectual>4</Intellectual>
</skillRequirements>
<researchPrerequisite>MedicineProduction</researchPrerequisite>
    <recipeUsers>
        <li>BiofuelRefinery</li>
</recipeUsers>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</filter>
<count>75</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Neutroamine>15</Neutroamine>
</products>
</RecipeDef>


Try making a mod with this or just paste into any text file in any mod if you don't know how to make a mod.

Once you research medicine you should be able to craft neutroamine from chemfuel at biofuel refinery, both single and batch production.

Note: I have not tested it, since I can't run Rimworld on my office computer, there is always possibility of a typo. :D

lllMWNlll