Showcase your building ways in RimWorld!

Started by Ramsis, June 24, 2014, 10:52:36 AM

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Ramsis

I've been playing the game for forever now and my building style is still the same as always. Find a mountain side, build into it, hold out! Some people I know make crazy structures and what not and I just don't know what I'm doing in those regards outside of small outposts such as food or turret huts... man I'm boring.

Example:

Show me what you guys do and teach me how to make it awesome.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

frosty840

I can't play Rimworld just at the moment, but I tend to build outside, around patches of fertile soil.
I'll build 5x5 rooms for smaller rooms, and 11x11 rooms for larger rooms.
Rimworld doesn't support 11x11 rooms, so I'll put a "peg" wall in on one side of the room in order to hold the roof up.

Large and small rooms:

    XXXXXXXXXXXXXXXXXXX
    X     X     X     X
    X           X     X
    X           X     X
    X           X     X
    X           X     X
    X           XXXXXXX
    X           X
    X           X
    X           X
    X           X
    XXXXXXXXXXXXX


My first large room will be a "greenhouse" around a patch of fertile soil. I'll put a solar lamp in the middle of the room, and put a growth zone around it. I'll set that to trees, then delete the growth zone around all the trees so that I can grow potatoes around the trees. A quirk in the engine means that this leaves me with two growth zones to manage, instead of one per tree

Tree zone:

    XXXXXXXXXXXXXXXXXXX
    XTTTTTXTTTTTX     X
    XTTTTTTTTTTTX     X
    XTTTTTTTTTTTX     X
    XTTTTTTTTTTTX     X
    XTTTTTTTTTTTX     X
    XTTTTTOTTTTTXXXXXXX
    XTTTTTTTTTTTX
    XTTTTTTTTTTTX
    XTTTTTTTTTTTX
    XTTTTTTTTTTTX
    XTTTTTTTTTTTX
    XXXXXXXXXXXXX


Delete most of it:

    XXXXXXXXXXXXXXXXXXX
    X     X     X     X
    X T T T T T X     X
    X           X     X
    X T T T T T X     X
    X           X     X
    X T T O T T XXXXXXX
    X           X
    X T T T T T X
    X           X
    X T T T T T X
    X           X
    XXXXXXXXXXXXX


Add a new growing zone for potato.

    XXXXXXXXXXXXXXXXXXX
    XPPPPPXPPPPPX     X
    XPTPTPTPTPTPX     X
    XPPPPPPPPPPPX     X
    XPTPTPTPTPTPX     X
    XPPPPPPPPPPPX     X
    XPTPTPOPTPTPXXXXXXX
    XPPPPPPPPPPPX
    XPTPTPTPTPTPX
    XPPPPPPPPPPPX
    XPTPTPTPTPTPX
    XPPPPPPPPPPPX
    XXXXXXXXXXXXX


I'll build smaller rooms around the larger one, for colonists to sleep in, and add work desks to any empty rooms. The sun lamp in the centre of the growing zone will give me 24 hour growing, in fertile soil, without hydroponics, so it's a really power-efficient farm in the early stages of the game.

If I can, I'll aim to "capture" a food-producing bush like an agave or a berry bush in my greenhouse, instead of planting potatoes, so that I can allow that to grow. This way, I'll just have to regularly harvest the berries/agave, and won't need a dedicated plant grower.

I'll build the whole thing out of wood, so that it goes up quickly.

This scheme provides a quick, secure-ish, expandable base for the early game, which I can either expand, then surround with metal or stone walls later in the game.

I suppose that this won't be as viable once Tynan brings his change to allow raiders to drop into the buildings into the main build, but it's a fairly decent, defensible build for when that happens.

Scotty

:P why did this make me think of the cross breed potential of potatos and trees x'D