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Author Topic: [MOD] (Alpha 9) Modular Tables (v.1.43)  (Read 39290 times)

PKGameOnly

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Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
« Reply #15 on: October 10, 2014, 10:17:09 AM »

I have not looked at this mod yet, but can someone tell me how much wood or metal it would take to build one with the stools.  If it cost way less than the square table and stool set, then it would be great to put in your prison cells so the prisoners, dont eat off the ground and have that negative effect and get recruited faster.
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Galvenox

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Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
« Reply #16 on: October 10, 2014, 10:46:50 AM »

it costs 5 metal/wood/stone and 100 silver/gold per tile.
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ItchyFlea

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Re: [MOD] (Alpha 6) Modular Tables (v.1.1)
« Reply #17 on: October 10, 2014, 06:00:11 PM »

Could you maybe be able to make them connect, like without it looking like individual squares?  :)
would love to see that as well. it's still awesome when you need a 1 tile table, thank you.

There's a bug in A7 which prevents me from doing this. If it gets fixed in A8 I'll be able to do it.
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ItchyFlea

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Re: [MOD] (Alpha 7) Modular Tables (v.1.2)
« Reply #18 on: October 13, 2014, 01:14:26 AM »

-snip-
I feel real silly for not trying that method of linking them together. :-[
But, it works, and that's the main thing. :)

Mod has been updated, as has the screenshot. Thankyou very much Encode. ;D
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skullywag

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Re: [MOD] (Alpha 7) Modular Tables (v.1.3)
« Reply #19 on: October 13, 2014, 01:50:35 AM »

I can haz Neapolitan tables? (someone make a pink material, just for this)
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ItchyFlea

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Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
« Reply #20 on: December 13, 2014, 05:55:16 PM »

Updated for Alpha 8.

As a side note, this seems to work quite well with Extended Woodworking.
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hyprformnce

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Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
« Reply #21 on: December 13, 2014, 06:02:55 PM »

Awesome, thanks! this was one of the essential mods i was missing so badly for a8
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john pretzel

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Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
« Reply #22 on: December 18, 2014, 01:49:53 PM »

Awesome, thanks! this was one of the essential mods i was missing so badly for a8

+1
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ItchyFlea

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Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
« Reply #23 on: December 20, 2014, 12:24:16 AM »

Updated the mod to add the new textures given by Encode.
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Everteal

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Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
« Reply #24 on: December 21, 2014, 01:39:29 PM »

Funny that nobody noticed, but colonists cannot acquire targets behind the tables (maybe stools also) while drafted and it prevents them from shooting over them. I'm more than sure that you can shoot over vanilla tables.
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iame6162013

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Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
« Reply #25 on: December 21, 2014, 01:41:21 PM »

Is that a gold table?
I need that  ::)
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ItchyFlea

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Re: [MOD] (Alpha 8) Modular Tables (v.1.4)
« Reply #26 on: December 21, 2014, 02:26:41 PM »

Funny that nobody noticed, but colonists cannot acquire targets behind the tables (maybe stools also) while drafted and it prevents them from shooting over them. I'm more than sure that you can shoot over vanilla tables.
Oops. Fixed and reuploaded. :)
Now you can shoot over them like vanilla tables.
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Rock5

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Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
« Reply #27 on: February 07, 2015, 12:54:17 AM »

Hi, I'm updating my mods for my next colony and I notice you don't include the version in the about info. Can you add the version in future versions please.
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200Down

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Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
« Reply #28 on: February 13, 2015, 11:59:03 AM »

This one is right up there with the Ed-UI on mods I never go without. Although I "replace" the standard tables with these. I just never use the default ones anymore. Just tanking up precious UI space  :)

Thanks for this ItchyFlea! Shoulda commented long ago cuzz it's been in my order sense forever really.
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200Down

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Re: [MOD] (Alpha 8) Modular Tables (v.1.42)
« Reply #29 on: February 13, 2015, 12:22:58 PM »

Just an observation. If the goal was to have the table balanced in relation to the default tables, they may need their beauty numbers lowered.

It essentially takes "four" of your tables to compare to default small table. Pretty sure it's not seen as one object as far as beauty is concerned. Correct me if I'm wrong.

Short version:
Your table with 4 put together=32 beauty
The default small table using the same space=8 beauty

Disregard this entirely if this was what was intended of course :)
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