I wish there's like a pacify/subdue option to calm down berzerking colonists

Started by vampiresoap, August 23, 2018, 03:28:53 PM

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vampiresoap

Right now I just manually drop the colonists' weapons before sending them to deal with the trouble-maker. I wish the game lets you do it automatically.

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Ah, that's what sleep syringes are for!

At least they were, but that's just an outdated mod. A way to calm down berserkers would be nice, but kind of defeats the purpose of a berserkers. They're supposed to be going mad, raging, starting a rampage, they wouldn't be easy to calm down. If you could use a colonist with high social skills to attempt to pacify them, that might be useful, but it would probably come with the risk of being targeted, and you would likely have to keep them unarmed or be ineffective. With those two conditions, it might make sense to have an option to attempt to calm down one, but a cc-weapon could also serve the purpose, ultimately depends on what the intent of implementation was. Full wild cards that either calm down or get punched to calm, or just an additional challenge of leaving colonists unhappy which could leave it open to such changes. 
Selling broken colonist souls for two thousand gold. Accepting cash or credit.

AileTheAlien

My pawns just beat the berserkers with their rifle-butts. Sometimes they injure or kill them, but at least I don't have to micro-manage their guns and fists. :)

deshara218

a system whereby non-bladed melee weapons (including fists) when used against otherwise friendly pawns exclusively strike the head to inflict damage to their consciousness? It can be completely automated and just assumed that in any instance where a player wants to murder an otherwise friendly pawn with fists will just knock them out and then execute them while they're sleeping, and then the challenge of an unarmed berzerker is that your pawns are trying to knock him out and any attack that would accidentally hit a part that doesn't immediately contribute to conciousness automatically becomes a miss, but the berzerker will hit their friends anywhere it hurts

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Quote from: deshara218 on August 24, 2018, 02:57:38 PM
a system whereby non-bladed melee weapons (including fists) when used against otherwise friendly pawns exclusively strike the head to inflict damage to their consciousness? It can be completely automated and just assumed that in any instance where a player wants to murder an otherwise friendly pawn with fists will just knock them out and then execute them while they're sleeping, and then the challenge of an unarmed berzerker is that your pawns are trying to knock him out and any attack that would accidentally hit a part that doesn't immediately contribute to conciousness automatically becomes a miss, but the berzerker will hit their friends anywhere it hurts

Eh, I don't think that fits. They may be trying to be careful, but they may dislike the berserker or just not be as capable of stopping them. If you're knocking someone out, you could also kill them accidentally. I doubt your colonists wanna be holding back when the beserk guy is running at them ready to tear out their eyes.
Selling broken colonist souls for two thousand gold. Accepting cash or credit.