[1.3] [KV] Faction Control [ModSync RW]

Started by Kiame, September 10, 2018, 07:08:16 PM

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rawrfisher

#15
Great timing will see if that was what caused my bug with sparkling worlds
Well after I  stop LMAO about some of the messages today

Now that I was able to stop laughing long enough to do something I just did a world gen and it seems to work fine now.
Professional jerk
Want something broken let me know

Kiame

Update
Reworked the Modded Factions some more. Modded Faction settings will be defaulted and will need to be reset. Sorry!

rawrfisher

its fine.  So far the first patch seems to have fixed multiple game breaking errors I was finding.
Professional jerk
Want something broken let me know

Kiame

Update:
Added a setting in Faction Control - Main to set whether the faction goodwill is randomized when the world is generated. It's on by default.

rawrfisher

Q.Q can I just update later already had to reboot 10 times for updates on steam XD
Professional jerk
Want something broken let me know

Kiame

haha if you don't care about the setting skip this update, it doesnt do anything else

rawrfisher

Lol true.  Tho I may have just corrupted my save due to a couple poor choices by modders.
Professional jerk
Want something broken let me know

Kiame

Update:
Added "Dynamic Faction Color" setting. Enabled by default if random goodwill is enabled.

If a faction is hostile, it will turn a shade of red. The more hostile the more red it will become.
If a faction is friendly it will turn more green (tribe) or blue (outlander) the friendlier it becomes.

For anyone that wants to turn this off go to "Faction Control - Main Options" and disable the checkbox for "Dynamic Faction Colors"

raydarken

#23
This mod is preventing me from creating a new colony, it took a while but I narrowed the issue down to this mod in particular. When I start to create a new colony with this enabled my UI disappears after selecting the scenario type and the game hangs. I have many other mods installed and I'm not sure if it's a conflict with another mod however I wanted to report the issue. The mod itself seems to work fine when loading an existing colony with the mod enabled. I reset all mod settings to see if that resolved it, but the issue remained. I did not check having this mod as the only mod enabled to see if that helps because restarting Rimworld over and over can be time consuming. I can post my modlist if that helps.

Hope this information helps!

Kiame


Kiame

Update:
Dynamic Faction Colors option can be enabled whether random faction goodwill is enabled or not. Also the faction colros will be the same as base game if they are not hostile.
Yellow - Civil Tribe
Green - Rough Tribe
Blue - Civil Outlander
Purple - Rough Outlander

Kiame

Update:
Fixed an issue where modded faction icons were black

Amnesiac

Hi Kiame, just curious, is there a reason you don't keep old versions of your mod in your github?

I just got an error with the new version in my save and wanted to rollback, but I couldn't find the old version. Luckily the error went away when I reloaded my game, so that's good. Lol

Kiame

Do you have the error by chance?

Amnesiac

I don't =( I should have saved it, sorry, If I get it again I will!

It said something like "Getting faction opinion towards you" in red text and then it started counting until it hit 999 and said it turned off the log to avoid spam. It happened when I got a quest from a faction to destroy an outpost, and I have added extra factions.

Then it happened again when I opened the Relations tab by Fluffy and clicked on Factions.

The outpost color I noticed was blue, one of the actual factions instead of a pirate outpost, idk if that matters. Usually they are red, but this is only my second game, maybe that's normal!. https://i.imgur.com/plMN44V.png

I do hope you'll maybe consider keeping old versions up on your github, just in case!
I'll let you know if I get any errors but I haven't yet =)