YOUR IDEAS for individual character goals

Started by Zombra, September 13, 2018, 07:16:28 PM

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Zombra

Inspired by Pitch Black, Firefly, and Gilligan's Island, I want to start a game (using Prepare Carefully mod) with a premade group of characters with individual goals.  Sometimes these goals may contradict each other!  These goals don't appear in game of course, it's just things for me to work towards so I can say "That character achieved his goals."

Examples:

Concept: Biological researcher, wants to study local plants and animals
Background: Taxonomist
Personal goals:
* Successfully research, plant and harvest all available plant types for biome
* Successfully tame 10 different animal types
* Return to civilization

Concept: Bounty hunter, tailing [criminal] waiting for right time to capture him
Background: Bounty hunter
Personal goals:
* Help colony build escape ship
* When ship is ready, arrest [criminal]
* Leave planet with prisoner

Concept: Criminal, being stalked by [bounty hunter] when ship crashed
Background: Serial murderer
Personal goals:
* Build combat skill of choice to 15
* Kill [bounty hunter] or arrange for his death
* Leave the planet

Concept: amoral researcher seeks to become rich making designer drugs.  Wishes to use planet natural resources to learn all about exotic drugs
Background: Unethical doctor
Personal goals:
* Research and create all possible drug types
* Observe addiction effects in at least 5 different colonists with 5 different drugs
* Leave the planet

Concept: Victim of raiders, seeks the one who murdered family
Background: Vengeful child / Wasteland wanderer
Personal goals:
* Hunt down and kill [named NPC], leader of [random hostile faction]
* Nothing else matters

Concept: Former wealthy rancher, likes this planet and wants to build a successful ranch and retire
Background: Rancher
Personal goals:
* Build 5 large barns (at least 10x5)
* Tame and successfully breed 5 different large animal types
* Build colony silver stores to at least 10,000

Concept: abused spouse, wants to escape grasp of [other colonist]
Backstory: Runaway dancer
Special restrictions: must start game married to another colonist
Personal goals:
* Spouse dies or marriage is dissolved
* Either leave the planet (if ex-spouse remains and is alive) or remain in stable, safe colony (if spouse dies or leaves)

Concept: the romantic
Backstory: any
Special restriction: starts game with no romantic attachment
Personal goals:
* Get married
* Remain happily married until the game ends
* Either leave planet with spouse or remain in stable colony with spouse

Concept: the addict
Background: any
Special restriction: must begin game addicted to at least one drug
Personal goals:
* Cure addiction

Some concepts may be combined, e.g. the criminal might be the abusive spouse, the taxonomist might also be the drug addict, etc.

So I want YOUR ideas for characters like this.  Help me build a fun, crazy story even beyond what Rimworld already offers!