[019.2009 x64] Staccato / laggy gamplay

Started by Aki-San, September 16, 2018, 06:04:16 AM

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Aki-San

Elephant842313 pathing from (12, 0, 17) to (167, 0, 273) hit search limit of 160000 cells.
Verse.Log:Warning(String, Boolean)
Verse.AI.PathFinder:FindPath(IntVec3, LocalTargetInfo, TraverseParms, PathEndMode)
Verse.AI.PathFinder:FindPath(IntVec3, LocalTargetInfo, Pawn, PathEndMode)
Verse.AI.Pawn_PathFollower:GenerateNewPath()
Verse.AI.Pawn_PathFollower:TrySetNewPath()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

First time this happened to me. On my map, the elephant in question had free access from his place to my colony. the map size is i think large 1 or 2.
this is the first colony i played in B19, so maybe something changed but even on ludicrous 2 in B18 i never had this happen.

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

Aki-San

Do you need the savegame or seed+location+mapsize?

I just added both, it is modded and the configuration changed since this error, but i had the same issue with a selftamed turtle. if they are in the lower 10% of the map and try to pathfind to my base, the game starts to heavily stutter until like 1m later the error pops up.

<world>
         <info>
            <name>Australis</name>
            <planetCoverage>0.3</planetCoverage>
            <seedString>Tribefun</seedString>
            <persistentRandomValue>1820529081</persistentRandomValue>
            <overallRainfall>Normal</overallRainfall>
            <overallTemperature>Normal</overallTemperature>
            <initialMapSize>(400, 1, 400)</initialMapSize>
         </info>

https://mega.nz/#!KjgDkDhB!1LDcaUuqRDO4_NKvtBXS2zKta6K9WsShN8qcRVgL9FY

ozimage

#3
What happens is the game stops for a second, then continues for a few seconds, then stops again for a second, etc...in an endless loop.  This ruins the gameplay, completely.  There's no input either, during the stopped period. 
There seems to be no way to rid of this; the only thing I can do is to revert to an earlier save.

It has happened a number of times now.  No idea what causes it, usually it "just starts" seemingly random; this last time I can tell it started when a caravan arrived back.

I've checked resource usage; everything below 30% used (cpu, ram, i/o, gfx, you name it).
I've restarted the game, restarted the computer, turned it off, let it be for a night, came back the next day; nothing seemed to work in the past.

The computer is as follows:
Windows 7
Corsair Carbide 600Q
ASUS Maximus 9 Hero
i7-6700k
NZXT Kraken X62 cooler
G.Skill Trident Z 32GB (2x 16GB) DDR4 3200MHz
Samsung 960 Evo (nvme)
ZOTAC GTX 1080 TI AMP Extreme
Seasonic Prime 850W Titanium

Please see the log file & the savegame here.


P.s.
I said "laggy" in the title even though it's incorrect - it's discontinuous but there's no latency.

Tynan

"Muffalo698469 pathing from (10, 0, 1) to (93, 0, 154) hit search limit of 160000 cells."

I believe this bug was fixed; it's an issue with animals in animal areas. Should go away if you remove or modify the animal areas.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Tynan

Two reports on this merged.

Ison please confirm already fixed.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

mlzovozlm

im sure it's fixed, but on unstable, as far as i can see (.2039)
though of course, everyone who's on stable (.2009) ll continue to suffer til next stable out

ison