Next Update - Some love for Tribal Plays?

Started by Aki-San, October 06, 2018, 06:59:04 AM

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Aki-San

I would love to see some love to the tribal Age of rimworld. I personally like to try to stay in the tribal age a little bit longer. sadly the current available tribal mod is mediocre at best. Overall, i think, it would lower the progression curve a little bit.

Things i would love to see:
-> tribal variants of nearly every "basic" craftingstation

  • smelting pit or "clay smelter", butchering ( i would love to see something like a rock table)
  • cooking (tripod or something like that)
  • butchering ( i would love to see something like a rock table or stone block)
  • smithy - just without the fuel, i think you don't need fuel for making wooden things - maybe a "woodworking table"?
  • crematorium -> Pyre type
  • tailoring -> maybe a big spindle / spinning wheel
-> more tribal type weapons: pointy stick, slingshot, "spear" thrower, makeshift claws, more club/melee weapon/sword variety
-> maybe more tribal wear like: animal heads, animal pelts, tunicas, ponchos and other early age clothing
-> more floors / walls: thatch and logs maybe?
-> more entertainment: decorative weapon stands, altars, more deco plant options (maybe cactus, fern and palm), some (2-3) more game/entertainment options
-> more early game temperature control: windows, large wall cooler (expensive, non fuel passive variant), maybe even "shade => cooling effect"
-> maybe some more crops (yams, roots, sweet potatoes, veggies?)
(spinach or other greenery is actually used in a lot of space-growing, because it grows quite fast with not a lot of resources needed)

i hope others have similar interests and might add some more "lore" friendly suggestions! :)

Kirby23590

Quote from: Aki-San on October 06, 2018, 06:59:04 AM
i hope others have similar interests and might add some more "lore" friendly suggestions! :)

I also have similar interests as well! ;D

- For weapons variety for the tribals, i would like to see weapons like the Macuahuitl , Javelins, Slings, Machetes, Longbows and Crossbows

  The Macuahuitl would have been the cheapest weapon before you get the Gladii or the Machetes, while the Machete would be a mix of the
  Gladius & the knife doing less damage than the Gladius being has the speed of an knife.

  Javelins would have served as cheaper Pillas but have their own quirks like being faster to throw and longbows to complement the greatbow by
  having long-range but less damage, and crossbows filling the niche of being more damaging of the bows but slow to fire.

  Slings, well you get the point of how David killed Goliath, They are ranged blunt weapons that deal damage. Good against raiders who wear
  armor.


- I was thinking of Totems, Cave (Rock) paintings or rough sculptures and making figurines for decorative purposes & for training artists in tribal colonies.

- I like to see, more tribal clothing like a feathered tribal headdress based on the War bonnet. Loincloths as cheaper pants that don't give much protection against high or low temperatures, and the Toga as well, along with coonskin hats or protection from the cold winters, and more mask varieties.

- Shields no not shield belts, Wooden Shield or Bucklers for tribes would be something interesting to see, they would function as something toblock melee attacks, ranged attack & sometimes bullets from an assault rifle.

Well that's all i got... :D


One "happy family" in the rims...
Custom font made by Marnador.



Limdood

Quote from: Aki-San on October 06, 2018, 06:59:04 AM
Things i would love to see:
-> tribal variants of nearly every "basic" craftingstation

  • smelting pit or "clay smelter", butchering ( i would love to see something like a rock table)
  • cooking (tripod or something like that)
  • butchering ( i would love to see something like a rock table or stone block)
  • smithy - just without the fuel, i think you don't need fuel for making wooden things - maybe a "woodworking table"?
  • crematorium -> Pyre type
  • tailoring -> maybe a big spindle / spinning wheel
You don't need to smelt since metal is already mineable in a usable form.  smelting slag?  the chunks of escape pods and spaceships?  a clay oven isn't going to handle that.

Cooking already has a fire, a wood-powered stove, and an electric stove.  A tripod is just cooking over an open fire already.

Tynan added a butcher spot that takes no resources already.  If you don't want that, you can build the butchering table, which is also at a 0 tech level.

making wood items is the crafting spot...admittedly making spears seems gated awfully far, but for clubs and knives, you have the crafting spot.  for anything more advanced, you're going to need metalworking equipment, which implies a forge.

admittedly you should be able to "start a fire" without using molotovs or incendiary launchers, but in order to burn a body, you'll need a significant heat source.  If there is a cheaper, less tech station for disposing of bodies, it completely removes the crematorium from relevance.  That means the crematorium is the earliest body disposal more by game design standards than anything else.

Tailoring is also able to be handled at the crafting spot.  Tribalwear and tribal headgear are both able to be done there.  For complex clothing without electricity, the hand tailoring bench already fills that niche. 

For pretty much all of those suggestions, there already ARE multiple levels of tech for crafting options....to the point where additional levels don't really fit, or would provide a negligible step between two existing ones, or would make an existing crafting station obsolete.

Aki-San

#3
It is about a couple of things - mostly style, variety and usability.

-> you need a "smelter kinda thing" to make early game metal (if you stay "history friendly").
watch primitive technology for some examples on that. even your clay brick furnace can smelt iron.

-> you need a way to destroy weapons, if you don't want to use the smelter, then maybe suggest something to replace this functionality
for example a tinkering corner or add the "disassemble weapon" feature to the smithy / woodworking table just with a reduced resource gain (e.g. less metal, mostly wood, no "exotic" materials like plasteel. )

-> i think a spot on the ground is "stupid and ugly". i would even think that the "ancient concrete blocks" would look good as a "butchering table", but i would love to see a rather "stone table" like butchering spot.

-> crafting spot - again - it is about making something more tiered / varied / interesting. not just a square on the ground. yeah you could maybe carve your club there or make your bow, but a decent cave-dweller would love have a slab of wood or stone on some logs!

-> again, crematorium, you gate it with crafting speed and/or resource return (e.g. no stripping), as well, again, style and tired look.

And no - it is not the earliest body disposal. the first thing you can do is to let bodies rot somewhere far away or have them eaten by the wild life. next is feeding your animals. you have graves/sarcophagi for "savekeeping". finally there is fire (lightning, Molotov, Inc.Launcher,  boomrats/lopes, etc.) and only at the very end, uselessly, is the crematorium. I have an ice-sheet-merciless game in which i play an "observatory outpost" and there i had no need for anything except a zone at the corner of the map - selfvanishing corpses i tell you! :)

-> again, you would not weave anything on the ground. style/variety!
(seemingly words someone doesn't know.. i know i being mean right now.. Sorry!)
As well as technology/lore. I would love to have some more tiers there!

-> "multiple" levels is wrong (imho). there is the pre-electric stage and there is the electric stage, that are just two in my book. there is always the option to have some sort of gate, either by work or resource. a little bit variety doesn't hurt, you know...

finally, i think the overall tone from you was very negative and it gave me the feeling you had no idea about why some of us would love a more tiered system, more variety and more historical choices / accuracy / diversity.

just look at the previous post - nice tone and well made suggestions. if you don't like the idea, that is completely fine, but if you don't get it and just "hating" it because of that, that's something that should be changed! :)

i hope i wasn't to harsh in my reply, but i wanted to show that there are more reasons add additional variety and having a nicer, smoother curve with a lot of "time period styled/themed" hardware.

In the end it is about us (the players) enjoying the game. A little bit more variety just adds depth and takes nothing away from the current game.

If you don't like that, you can change it, but if it is not in the game, it is not an easy task to mod such a thing.  Maybe some modder will take up the challenge and makes a nice tribal mod that is not "out of date" nor very limited in it's assets.

It is, again, just a suggestion. In the end Tynan decides what comes into the official game and the modders "decide" what they gift us. =)

vzoxz0

This all feels like it's "mod" material more than main game material.

Kirby23590

Well don't modders visit this place and get ideas for their mods?

One "happy family" in the rims...
Custom font made by Marnador.



vzoxz0


Ogre

Quote from: Aki-San on October 06, 2018, 05:23:29 PM
-> i think a spot on the ground is "stupid and ugly".
Nothing wrong with crafting while sitting on the ground. Traditional Japanese carpenters still do that.
The Primitive Technology channel on Youtube also shows a lot of crafting on the ground.

Quote from: Aki-San on October 06, 2018, 05:23:29 PM
i would even think that the "ancient concrete blocks" would look good as a "butchering table", but i would love to see a rather "stone table" like butchering spot.
I would recommend making that table out of wood. That way, flint tools don't shatter and steel tools will not become jagged when hitting the table top.

Quote from: Aki-San on October 06, 2018, 05:23:29 PM
-> again, crematorium, you gate it with crafting speed and/or resource return (e.g. no stripping), as well, again, style and tired look.
The crematorium looks pretty useless to me. Beeing able to burn corpses on huge piles of wood would be nice. Would do that for clan members (raiders would still get hauled to a remote place and left to rot).

Quote from: Aki-San on October 06, 2018, 05:23:29 PM
-> again, you would not weave anything on the ground. style/variety!
Looks pretty stylish to me.

Kirby23590

Quote from: Ogre on October 08, 2018, 11:17:41 AM
The Primitive Technology channel on Youtube also shows a lot of crafting on the ground.

Now that's a good youtube channel for getting ideas for tribal colonies! :)

One "happy family" in the rims...
Custom font made by Marnador.



Aki-San

tribals arent that far away from settlers...  ;)