Editing Colonist Traits and Skills Easily

Started by BasileusMaximos, November 05, 2018, 02:50:22 PM

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BasileusMaximos

I'm trying to edit the traits of a colonist to be more in line of their backround. However, I can't remove traits in dev mode for some reason God only knows. So I'm trying to edit them in the save-game file.

Of course, not even that is straightforward. For some reason, traits have different names in the savegame files than in the game, meaning I need a list of trait names as they should appear in savegames. Does anyone have such a list? It would be even better if you had a list of traits for the Consolidated Trait Mod as well.

What would be best, however, would to simply direct me to a mod that allows you to easily edit colonists skills and traits in-game. I thought that Prepare Carefully would allow you to do it through the cabinet that edits colonists appearance but alas, such hope was for nought.

n0m4an

Hi BasileusMaximos,

I try to change it myself, too.
If you need a list of possibles Traits go into your mod folder and check this file:

  • Core\Defs\TraitDefs\Traits_Singular.xml
  • Core\Defs\TraitDefs\Traits_Spectrum.xml

That's should help for the beginning.
To find the skills you want to edit, I would advise:

  • Check on which level your pawn is in one specific skill, if it is a minor it will help more.
  • Search in the save file this way for example "<level>4" (without quotes of course); if you find "<passion>Minor</passion> and the others Skillpoints are matching, take your chances 

Changing the traits works in the same way  ;D

Right, now the only thing where I do fail is to change a pawns gender....

ultra4

RimMSQoL does that, edit traits, remove, with a game aspect, time gives you points to use in pawn edits (points per pawn as time survived)