Thumbs Up On DLC!

Started by DuckBoy, February 26, 2020, 05:19:38 AM

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DuckBoy

Solid dlc.  Today it generated a 4-6 hour story of a tribe that became nobility far too quickly.  They wanted a bed before knowing what a bed was, hats before understanding hats.  Poor Tranca was still upset about never getting that harp.  I reached Knight before popping the ancient danger. 

The danger was simple, two charge lance mechs.  With 5 uranium clubs we smashed the first right outside.  Then we charged in, sure to crush the remaining mech easily. 

Then, with free reign of the entire map, Boomalope 1 decided, for absolutely no reason, to walk inside the ancient danger exactly as we charged in, ate a charge lance blast, exploded, blew the legs off the knight, set all 5 tribesmen on fire, popped open 4 angry space marines and signaled a simultaneous tribal raid (of one dude who waltzed into the base and lit stuff on fire). 

The man in black, husband of the flaming knight, was incapable of firefighting, and watched her and the base burn, before being shot down by 4 angry space marines.

And that's how I learned that psychic pain blocking doesn't stop pawns from running in circles while on fire. 

It was a blast.

zakouski

And that's why we love RimWorld  ;D

UltimateTobi

Your generic Steam user.