[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

Previous topic - Next topic

Shinzy

Quote from: julsruls on January 19, 2015, 10:29:03 PM
For some reason, i cant seem to find how to research or make the recipe table, is there something im doing wrong?

You'll need to research the 'advanced armoring' first, it unlocks the other two researches!

Quote from: Giraffe on January 19, 2015, 06:28:23 PM
Does anyone else have an issue with crafting the skull helmets? I can create a bill for it but colonists never even attempt to craft it.

Also, if I could make a suggestion- Marvelous Chester's mask and hat together as a hat item would be dope as hell.

ref: http://i.imgur.com/vCovC.jpg

can you check if the human bodies aren't forbidden in the bill config or something silly like that?
..cause otherwise I may have botched up the recipe somehow after testing if it was working last time? gosh I hope not! ;D
Also suggestions are always welcome =P though I can't promise anything! imma plop it on my list of things my inspiration may bludgeon me in the back of the head with huge maul and then I usually pick one at random ...or most often just ignore the entire list and do my best at trying to think of something to do exclusively NOT listed down in there

and Dragoooon! you can't craft either of those! =P the excel sheet (shameless plugin) has a bit that shows
which bits are craftable and which are not and shows on which bench it's craftable on, too! (ofc right now it doesn't include any of the boots or gloves and stuff yet but.. I can tell only the shoes you see on the vanilla tailor bench are craftable)
I figured the spacemarine pants best be left as a bit of a rarer item
you can still luck out and find pair from the cryptopod fighters or traders =P

Giraffe

#466
I'm actually not sure that the craft skull bill ever worked for me. Both colonists and stranger's corpses are unforbidden but it still refuses to craft, as if I'm missing an ingredient. I have human corpses of every degeneration in my dumping stockpile as well, from fresh and frozen to dessicated bones.

Never thought I'd have to type that sentence out in my life. NSA plz no

Also, the compound paste from the previous version still exists in traders' inventories and attempting to buy some immediately crashes the game.

Shinzy

Quote from: Giraffe on January 20, 2015, 03:06:54 PM
I'm actually not sure that the craft skull bill ever worked for me. Both colonists and stranger's corpses are unforbidden but it still refuses to craft, as if I'm missing an ingredient. I have human corpses of every degeneration in my dumping stockpile as well, from fresh and frozen to dessicated bones.

Never thought I'd have to type that sentence out in my life. NSA plz no

Also, the compound paste from the previous version still exists in traders' inventories and attempting to buy some immediately crashes the game.

Okay there seems to be something gravely wrong with using human bodies as hatting materials
All of my minions refuse to do it ..I tried to force them, nothing! even killed one of them to get fresh body but nope

;D

I could swear they worked at some point but maybe they didn't?
I tried to change human corpses as one of the mats for the working recipes but they refused to work too so there's something wrong with the bodies =P
I'll try to figure out what it is (can't promise nothing!)
But I can remember so vividlyyyyy making hats out of em befoore I'm going insanesanesane :-[

I've got good news too, though! the compound paste on traders works just fine!

Giraffe

Well that's good. I figured alot of the issues I was having were the result of mod conflicts but I figured telling you couldn't hurt. Thanks again Shinzy.

Dragoon

nerve enhancers = x rounders helmet could not find a solo for the suit.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Kolljak

Shinzy do you think i can use your mod in my Overhaul i would like to either A use it or B use your help in creating clothing for it. the deets of the overhaul are in my sig.

Shinzy

Quote from: Kolljak on January 22, 2015, 06:47:16 PM
Shinzy do you think i can use your mod in my Overhaul i would like to either A use it or B use your help in creating clothing for it. the deets of the overhaul are in my sig.
Option A!

Kolljak

May i request a few things :D as in Some Colonial Era Clothing Renessance Era clothing and possibly Medieval Armour and clothing :D its the only thing missing.

Shinzy

Quote from: Kolljak on January 23, 2015, 03:15:35 PM
May i request a few things :D as in Some Colonial Era Clothing Renessance Era clothing and possibly Medieval Armour and clothing :D its the only thing missing.
They've all been on my to-do list since almost the very beginning in alpha 5-6 and I still haven't done any so you can expect none of these popping out any time soon =P (your best option atm might be asking if Grizzlyadamz could borrow some of his medieval setting stuff) and borrow the textures from my norbal mod

tresflores

hey shinzy this guy could use some help with texture would you mind taking a look at his textures
https://ludeon.com/forums/index.php?topic=9390.0
and by the way love your new update

Dragoon

Quote from: tresflores on January 23, 2015, 07:46:21 PM
hey shinzy this guy could use some help with texture would you mind taking a look at his textures
https://ludeon.com/forums/index.php?topic=9390.0
and by the way love your new update

I've seen you post stuff like this before for the same person your nice trying to help and all but this is still spam just saying :/.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

tresflores

i only sent those postes to two people evul and shinzy an its not spam that guy was asking for support and i sent him the best weapon maker and the best armor maker

Evul

Quote from: Dragoon on January 25, 2015, 04:26:42 PM
Quote from: tresflores on January 23, 2015, 07:46:21 PM
hey shinzy this guy could use some help with texture would you mind taking a look at his textures
https://ludeon.com/forums/index.php?topic=9390.0
and by the way love your new update

I've seen you post stuff like this before for the same person your nice trying to help and all but this is still spam just saying :/.

Did not consider it that much of spam even if it could have been sent via a PM. But i don't mind cause both me and shinzy jumped on the thread right after the help post were posted.

So no need of continue discussing that .

Quote from: tresflores on January 25, 2015, 05:22:42 PM
i only sent those postes to two people evul and shinzy an its not spam that guy was asking for support and i sent him the best weapon maker and the best armor maker

It was flattering ^^

Dragoon

#478
damn he buttered you up I can't compete *death*
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Evul