[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Evul

Any plans on more categories for the clothing? Like:
Armored, Military, Doctor/Medical, socks, glasses, etc? :)

Due to the new appeal system my colonies tend to were a little bit of whatever :)
And more categories in this mod should definitely help out sorting out good looks for colonists :)

Shinzy

Quote from: Evul on April 26, 2015, 01:50:07 PM
Any plans on more categories for the clothing? Like:
Armored, Military, Doctor/Medical, socks, glasses, etc? :)

Due to the new appeal system my colonies tend to were a little bit of whatever :)
And more categories in this mod should definitely help out sorting out good looks for colonists :)

Ofcourse! imma try tidy up the categories bit better
Goggles and animal hats have their own categories already atleast!
But I see theeere could be lot more segmentation ;D

Evul

Quote from: Shinzy on April 26, 2015, 02:12:47 PM
Quote from: Evul on April 26, 2015, 01:50:07 PM
Any plans on more categories for the clothing? Like:
Armored, Military, Doctor/Medical, socks, glasses, etc? :)

Due to the new appeal system my colonies tend to were a little bit of whatever :)
And more categories in this mod should definitely help out sorting out good looks for colonists :)

Ofcourse! imma try tidy up the categories bit better
Goggles and animal hats have their own categories already atleast!
But I see theeere could be lot more segmentation ;D

Awesome!
I've noticed that stuff can be in multiply categories so that could be someone you could look at also. :D

Shinzy

Quote from: Evul on April 26, 2015, 02:24:24 PM
Quote from: Shinzy on April 26, 2015, 02:12:47 PM
Quote from: Evul on April 26, 2015, 01:50:07 PM
Any plans on more categories for the clothing? Like:
Armored, Military, Doctor/Medical, socks, glasses, etc? :)

Due to the new appeal system my colonies tend to were a little bit of whatever :)
And more categories in this mod should definitely help out sorting out good looks for colonists :)

Ofcourse! imma try tidy up the categories bit better
Goggles and animal hats have their own categories already atleast!
But I see theeere could be lot more segmentation ;D

Awesome!
I've noticed that stuff can be in multiply categories so that could be someone you could look at also. :D

OH yes! I noticed that, it caused me some troubles earlier in the last alpha =P (had to individually assign each apparel's category on my own in some cases, it was a pain)
Thanks for reminding me, gave me an idea already ;D

Master Bucketsmith


Shinzy

Quote from: Bucketsmith on May 03, 2015, 08:48:39 AM
YES PLEASE ADD MORE CATEGORIES! :D

I have and will!

Currently (in my own build, ofc) the category structure goes something like

Apparel
+Headgear
   +eyewear
   +specialty hats
   +combat headgear
   +animal hats
+Apparello
   +metal armor
   +pants
   +other
+Apparello sets
   +medical
   +construction
   +crafting
   +growing
   +social
      +trader
      +warden
      +socialite
+trinkets

Edit: the 'set categories' would have hats/armor/pants etc. in one lump depending on what kinda stats they give

now it's just matter of plopping each item in their own category ;D
which I'm not gna do until I have less essays to write

but if there's any suggestions for the storage zone categories! now's the tiiime! as I haven't yet
placed anything in the current ones

Ouan

Do you still have a place where your old gifs are still active? I loved watching her bash that washer-machine to death every time I came to DL a new update.
Damn Pirates!

Shinzy

Quote from: Ouan on May 09, 2015, 04:57:43 PM
Do you still have a place where your old gifs are still active? I loved watching her bash that washer-machine to death every time I came to DL a new update.

Aw, well there you go :P

Lot of the stuff in the frontpage was outdated so I had to remove most of it

Shinzy

Goood news everyone! I've fixed the poison slime pipes updated the mod once again!



Big thanks to Sky shark angel and Mila for very quick translation action!
This update just makes basic socks craftable and adds lots of storage categories to easily plop all your job based apparel in one pile
So nothing new new really added!

go get it here!

Log:
Apparello v.1.6.1
17.05.2015
-----------------

Added - Korean translation updated by Mila, again ..I mean Latta!
- Russian translation by Sky shark angel! (Or 'Skyarkhangel' if you insist, sky shark!)
- Way more storage categories for sorting out clothing

Changes - Constructor's trousers now only affect construction instead of Global work speed
- Equipment shelf can hold all the king's hats and all the king's clothes now. Also prevents deterioration, like the normal racks




@Ouan! before you go download this update check the post above, for traditions sake!!



skyarkhangel


kreeper333

"слон морда"?Im speaking russian, but this phrase don't really mean anything

skyarkhangel

I suppose, Shinzy meant the fable about the elephant and Moska ;D
Thank you, for beatiful blue shark)

thetj

Thanks for this awesome mod! Just a quick question. Is there a list with all the items on this mod, and a tree that shows what is required for the making of each thing? I am finding it very, very confusing to craft things when I don't even know what they are for, and hunting for the requirements is kind of walking in the dark.

Also, a comment. The Hive armor is awesome, but I am playing in a super cold (-50) map and the absence of good cold insulation makes the armor unusable to me. The power armor has great insulation, but I can't seem to manufacture all the required ingredients, and now I can't even seem to buy it off the merchants. So all of a sudden I have no armor for my poor colonists! They are being massacred in the battlefield :(.
But otherwise, fantastic mod!


Just found out about the steamhull....:)

superiorx

Quote from: Shinzy on May 17, 2015, 05:00:40 PM
Goood news everyone! I've fixed the poison slime pipes updated the mod once again!
Thanks for the update, Shinzy :D

Shinzy

Quote from: kreeper333 on May 17, 2015, 06:25:49 PM
"слон морда"?Im speaking russian, but this phrase don't really mean anything

No it is not meant to mean anything! I just wrote elephant snout in google translate ::) simply cause I did the same with the korean translation update.
Google translate is notoriously inaccurate! maybe I should of used рыло instead?
I don't know! I don't speak russian at all I mean at all besides 'spasiba' 'da' and 'krepostnoi' (I watched the russian soap Anastasia, they'd repeat that word like every five minutes so ;D)

Quote from: thetj on May 18, 2015, 12:16:33 AM
Thanks for this awesome mod! Just a quick question. Is there a list with all the items on this mod, and a tree that shows what is required for the making of each thing? I am finding it very, very confusing to craft things when I don't even know what they are for, and hunting for the requirements is kind of walking in the dark.
No! there is not actually, but I will make one ;D
well atleast a tree about the craftables
list of all items would be soul crunching


Edit: This make any sense? I didn't include all the ingredients,
just the bits I thought needed clarification =P


It should show the very basics of how most of the crafting works
These are all the "OP" items and I needed to plop some obstacles to deny mass production ::) atleast until very late game

Also adds some flavour for myself ;D as I love to "unlock" and "upgrade" things