Hello all, help with some modding please?

Started by Jessi, August 02, 2014, 08:07:23 PM

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mrofa

Can you give link to your mod, it would be easier to debug it
All i do is clutter all around.

Shinzy

#16
Quote from: Jessi on August 03, 2014, 06:33:15 PM
Did all that, still nothing showing in game. :o ??

Although now I'm getting something in the editor code box thingy.

'XML Error: <version>2.0.1</version> doesn't correspond to any field in type ModMetaData'

Oh you're one miracle machine ;D

here download the attachment, it should work
I took the code from your earlier post and used the file paths you specified, and that should work now
Then compare the files to yours and try to find where you went wrong, it could be something really tiny and hard to spot, it can be really frustrating at times I know =P

Edit: Or what Mrofa said ^


[attachment deleted by admin: too old]

Jessi

Quote from: Shinzy on August 03, 2014, 07:08:55 PM
Quote from: Jessi on August 03, 2014, 06:33:15 PM
Did all that, still nothing showing in game. :o ??

Although now I'm getting something in the editor code box thingy.

'XML Error: <version>2.0.1</version> doesn't correspond to any field in type ModMetaData'

Oh you're one miracle machine ;D

here download the attachment, it should work
I took the code from your earlier post and used the file paths you specified, and that should work now
Then compare the files to yours and try to find where you went wrong, it could be something really tiny and hard to spot, it can be really frustrating at times I know =P

Edit: Or what Mrofa said ^


I don't know what's happening but my own mod works now after buggering about with the file structure a bit more! I liked your texture more though. ;) It was file structure, after DLing your mod, I realised I had the .png in it's own folder, so the thingy wasn't recognising the picture.

So, now that's sorted, time to move onto a new idea!

Thankyou all for the halps! ^.^
A curious little creature...

Bog

Quote from: Jessi on August 04, 2014, 10:02:56 AM
Quote from: Shinzy on August 03, 2014, 07:08:55 PM
Quote from: Jessi on August 03, 2014, 06:33:15 PM
Did all that, still nothing showing in game. :o ??

Although now I'm getting something in the editor code box thingy.

'XML Error: <version>2.0.1</version> doesn't correspond to any field in type ModMetaData'

Oh you're one miracle machine ;D

here download the attachment, it should work
I took the code from your earlier post and used the file paths you specified, and that should work now
Then compare the files to yours and try to find where you went wrong, it could be something really tiny and hard to spot, it can be really frustrating at times I know =P

Edit: Or what Mrofa said ^


I don't know what's happening but my own mod works now after buggering about with the file structure a bit more! I liked your texture more though. ;) It was file structure, after DLing your mod, I realised I had the .png in it's own folder, so the thingy wasn't recognising the picture.

So, now that's sorted, time to move onto a new idea!

Thankyou all for the halps! ^.^
I'm glad you've got it figured out.

Now go make some more stuff. ;D

PS: If you run into any more problems don't hesitate to ask for help again, I think we're all happy to assist in any way we can.
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

Jessi

Quote from: Bog on August 06, 2014, 04:34:52 PM
Quote from: Jessi on August 04, 2014, 10:02:56 AM
Quote from: Shinzy on August 03, 2014, 07:08:55 PM
Quote from: Jessi on August 03, 2014, 06:33:15 PM
Did all that, still nothing showing in game. :o ??

Although now I'm getting something in the editor code box thingy.

'XML Error: <version>2.0.1</version> doesn't correspond to any field in type ModMetaData'

Oh you're one miracle machine ;D

here download the attachment, it should work
I took the code from your earlier post and used the file paths you specified, and that should work now
Then compare the files to yours and try to find where you went wrong, it could be something really tiny and hard to spot, it can be really frustrating at times I know =P

Edit: Or what Mrofa said ^


I don't know what's happening but my own mod works now after buggering about with the file structure a bit more! I liked your texture more though. ;) It was file structure, after DLing your mod, I realised I had the .png in it's own folder, so the thingy wasn't recognising the picture.

So, now that's sorted, time to move onto a new idea!

Thankyou all for the halps! ^.^
I'm glad you've got it figured out.

Now go make some more stuff. ;D

PS: If you run into any more problems don't hesitate to ask for help again, I think we're all happy to assist in any way we can.

I will likely call again, I always aspire too high and fall short. My next idea for a mod is modding colonists, adding new hairs, clothes, little extras like backgrounds if that's possible.

I would like to add new thought definitions and such, but I think they're hardcoded with dll type things and I cannot into that well.
A curious little creature...

Haplo

I have to warn you: pawn modifications are rather hard and a lot of their parts only doable with dll mods.
If you want to know more about this, you can take a look at my MAI Project (Miscellaneous mod and in there everything that has AIPawn in its name).