Behaviors:
*Squeamish: people cant stand the sight of blood or bodies, faint at the sight of them, or perform significantly worse with them around.
*Short temper: People are more likely to have a mental break.
*Cannibalism: An option anyone can take if hungry enough, but besides a very select few people (dark minded people) it will drastically effect the sanity of them
*Crushes: A very small chance for someone to develop a crush on someone, and having effects ranging from wanting to be around them more, working less efficiently near them, or moods being better / worse when near / away their crush. the person crushed on can also have several reactions, from irritability, not caring, or even going into dating them
*Heart condition: Being around stressful situations (death, combat, base being on fire) has a risk to cause a heart attack, and incapacitate the victim.
Items:
*Blast doors: Large metal doors which are resistant to attacks (like walls) and can be manually opened / closed. (basically toggling a few blocks to be existent / non-existent
*Catapult: Throws debris, or corpses for combat or manual usage (inaccurate and slow). Using bodies will have a fear effect on those hit / near the strike.
*Corpse sandbags: use bodies as cover. Slightly less effective than sandbags, but free to use provided you have the bodies. sanity penalty to anyone involved in shooting / using cover, and strikes fear into bandits seeing it.