Midworld Suburbs

Started by kclace, August 19, 2020, 05:05:31 PM

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Available On Steam Workshop.

Recommended MODS:
Vanilla Events Expanded,
Communicable Diseases
Prison Labor


This is probably one of the strangest Rimworld Scenarios I've come up with. There are no raids, so you can pretty much go full on Sim City with this play through. But it can still be challenging. Here are some of the challenges. 

Crime The wanderer joined traitor event from Vanilla Events Expanded can be used to simulate crime.  Does your community need to regulate guns? What will you do with offenders? Rehabilitate them or punish them?

Disease The sickly trait will make diseases more prevalent, but you can crank up  disease frequency even more with the new custom storyteller mode in 1.2. Mods like communicable diseases and diseases overhauled can also add more challenges.

Weather I'm a big fan of the drought event from Vanilla Events Expanded, since it can devastate crops, but you don't have to cut everything up like with blight. You can tweak this event to occur more frequently.

The Next Thing I need For This Scenario to Be Even More Amazing

A decent vehicle MOD for 1.2

Other Thoughts:

I'm tempted to disable manhunter packs for my next attempt as I'm enjoying keeping my pawns mostly unarmed. But I'll leave that up to you.


Your homeworld recently ascended from rimworld to midworld. Peace reigns, mostly. But crime, disease and poverty are still rampant and the national government is largely ineffective and corrupt. You are now moving to a newly planned suburban community, Can you survive?

Your faction will be a New Arrivals.
Start with 3 people, chosen from 8.
All characters have a 100% chance to start with trait: Sickly

Incident(s) disabled:
-Enemy raid

Start with:
-Silver x800
-Packaged survival meal x100
-Medicine x20
-Component x30
-Random pet x1
-Wood x7000

Map is scattered with:
-Steel x720