[1.5][MODLIST] Glitter Tech Classic

Started by Sam_, August 16, 2014, 05:41:59 AM

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Do you think this mod should be broken into smaller mods?

Yes
No
Yes, but have an option for all features in a mod pack.

sodyaler

I can't seem to come across titanium or magnetic coils or anything to kickstart being able to produce any of these resources. I haven't even been attacked by soldiers or tanks yet to loot them. It's a tease having everything researched but not being able to build it. Also I haven't had any black market traders stop by either

hector212121

Quote from: sodyaler on July 19, 2016, 04:59:54 PM
I can't seem to come across titanium or magnetic coils or anything to kickstart being able to produce any of these resources. I haven't even been attacked by soldiers or tanks yet to loot them. It's a tease having everything researched but not being able to build it. Also I haven't had any black market traders stop by either

That's probably mostly a issue with tradeship frequency if you ask me.


...

Hey, Sam! What if mechanoids had a chance to give you a coil or a computer component when you disassemble them? Alternately, psychic ships could give 5 of each, or a core could be disassembled into the same number?

Ascending696

How are MBTs chosen for raids? because I'm on day 20 and have 2 of them knocking at my door with 5 colonists.

That's a wipe right....

kilakan

Not really, you can always hide from them until they get bored and leave.  Did that when i got a two tank raid with 3 colonists, all that happened was they stole my medicine.

Quote from: hector212121 on July 19, 2016, 05:09:28 PM
Quote from: sodyaler on July 19, 2016, 04:59:54 PM
I can't seem to come across titanium or magnetic coils or anything to kickstart being able to produce any of these resources. I haven't even been attacked by soldiers or tanks yet to loot them. It's a tease having everything researched but not being able to build it. Also I haven't had any black market traders stop by either

That's probably mostly a issue with tradeship frequency if you ask me.


...

Hey, Sam! What if mechanoids had a chance to give you a coil or a computer component when you disassemble them? Alternately, psychic ships could give 5 of each, or a core could be disassembled into the same number?
I don't seem to be getting traders that sell computer parts, titanium, magnetic coils ect at all.  I've also yet to find any titanium ore (and thought it didn't even exist!  Assumed you made it at a workbench i didn't have.)

Sam_

Most of your suggestions are concepts I've tried. I've looked over the source code and it comes down to a few attributes accessed by functions like isMechanoid and isFlesh. Perhaps I can limit the socialisation, but that seems to be an issue with the thinktree, where I can't have something smart enough to raid if they had the thinktree from a tamed animal, plus I bet if they had that thinktree def then the manhunter pack incident could possibly spawn a herd of tanks...

The only way to avoid the current issues is to have the isMechanoid field return true, leading to the previous issue where the crashed ship part would iterate the pawns and select a few mechanoids, including the Orion tanks. Currently there's no easy way to duplicate the pawn behaviour without making my mod incompatible or dependant on other mods.


LegendZero88

on steam there is v1.6.. are you uploading it also here?

thanks!

Diana Winters

Did you remove the Re-Ambulation pod? I can't seem to find it anymore (A14)

Sam_



Sam_



Probe1

Dynamic relaxation chair seems borked to me.  Here is the error message when it is placed with god mode.

http://i.imgur.com/yVwX2Rr.png

Mrshilka

Using the steam no Surgery A14 Glitterworld modpack, It seems all Glitter tech crafting gives no skill increases to crafting.

noodles56

Hey, first post on this forum! Just thought I'd mention the turbine at the end of this tech tree says it has to be on a steam vent, I noticed it just... can go anywhere BUT on a steam vent.

hector212121

Quote from: noodles56 on July 23, 2016, 11:14:57 PM
Hey, first post on this forum! Just thought I'd mention the turbine at the end of this tech tree says it has to be on a steam vent, I noticed it just... can go anywhere BUT on a steam vent.

It's a temporary fix because it wasn't working with the vent.

xtjwan

Excuse me,Can you heip me?Because I can't download this mod of A14 by dropbox.Can anyone send this mod of A14 to my email?Thank you very much.

CrystalNole

I have downloaded the latest Glittertech and verified that it is indeed the latest, but I cannot seem to get any titanium from traders as I get an error about a non stockable item, IE titanium, components, medicine, etc, and I do not know if it's Glittertech or another game, but since it's the only mod with items that cannot be stocked into the trader's inventory I believe it may be, has anyone else encountered this bug and if so, is there a way to fix it? I've moved Glittertech  up and down my load order but that doesn't seem to work, and I can't really progress without being able to buy titanium because of how little spawns. Thank you, Crystal.