Translation problems and bugs

Started by Arczi008TV, August 29, 2021, 01:29:58 PM

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Some bugs, and problems.


Previously <PawnMainDescGendered> was working fine,
but now {0} in <PawnMainDescFactionedWrap> is always: {PAWN_gender} {1}.
And <PawnMainDescGendered> doesn't seem to affect anything.


Maybe im wrong but Male stallion sounds weird, like there is female stallion.
I think animal name should be taken from label - HORSE if there is a different names depending on their gender.
Jasper (male horse) or Jasper (stallion)


Its using <Male> and <Female> instead of <MaleAnimal> and <FemaleAnimal>
So in many other languages its displayed wrong.


Can you fix default language worker or add second default with correct letter sizes?


{PAWN_gender} is working in social opinion about colonists,  after adding new line with Social at end, like this  <....labelSocial>
Gender symbol is working in mood too but its not defined, its called label only <....label> could be <....labelMood >

And that causing problem with displaying moods in ideology customization.
Why? Because it is taken from <....label> with gender symbols (which works in game).

This need separate code

Could be 3 types:
Label - colonist mood display and things in menu
Mood -I have tried adding <AteInsectMeatDirectMood.stages.ate_insect_meat.label> but not working.
Social - already there :)


Quote from: ison on August 12, 2021, 04:46:05 AM
... We now support "numCase" and "replace" resolvers natively and every language can use them. You could take a look at the Russian language for an example.

numCase not working, also not working on russian without language worker


Thanks for reporting! Moved to Bugs forum.
We'll take a look at this.
Tynan Sylvester - @TynanSylvester - Tynan's Blog


For numCase to work, you need to use a language worker that specifies TotalNumCaseCount. It's 0 by default.