Some bugs, and problems.
1.
Previously
<PawnMainDescGendered> was working fine,
but now
{0} in
<PawnMainDescFactionedWrap> is always:
{PAWN_gender} {1}.
And
<PawnMainDescGendered> doesn't seem to affect anything.
2.
Maybe im wrong but
Male stallion sounds weird, like there is female stallion.
I think animal name should be taken from label - HORSE if there is a different names depending on their gender.
Jasper (male horse) or Jasper (stallion)
3.
Its using
<Male> and
<Female> instead of
<MaleAnimal> and
<FemaleAnimal>So in many other languages its displayed wrong.
4.Can you fix default language worker or add second default with correct letter sizes?
5.{PAWN_gender} is working in social opinion about colonists, after adding new line with
Social at end, like this
<....labelSocial>Gender symbol is working in mood too but its not defined, its called label only
<....label> could be
<....labelMood > And that causing problem with displaying moods in ideology customization.
Why? Because it is taken from
<....label> with gender symbols (which works in game).
This need separate codeCould be 3 types:
Label - colonist mood display and things in menu
Mood -I have tried adding
<AteInsectMeatDirectMood.stages.ate_insect_meat.label> but not working.
Social - already there
6.... We now support "numCase" and "replace" resolvers natively and every language can use them. You could take a look at the Russian language for an example.
numCase not working,
also not working on russian without language worker