[1.4.3528 ANY] Incorrectly placed doors cause unintuitive pathing and gameplay

Started by jiquera, October 26, 2022, 06:34:06 AM

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jiquera

Following the 'how to post a bug section':

1. Circumstances: Placing a door with no walls around it, or rotated 'wrongly' it will cause. In other words a door that in the real world would not be considered a sensible door.

2. What Happens: It sort of acts like a door but more often just causes slow movement for pawns (e.g. when opened). e.g. it is possible to build a room out of nothing but doors a the moment.

3. What I expect: A door to that is not 'installed correctly' to be displayed as 'open' and to be considered an empty pathable tile. This way it cant bound rooms, avoids certain exploits (e.g. singularity killbox) and makes pathing a bit easier.

4. How to reproduce: An example is shown in the attachment and is known as the singularity killbox. It had open doors placed next to each other in order to slow down enemies and cause confusion in pathing so that they can be shot at.

Apologies if this is considered a feature request (it kinda is) and/or if this has been posted before.

Cheers

Jiq.