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Author Topic: DSR compatibility  (Read 404 times)

thetaprime

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DSR compatibility
« on: January 09, 2023, 02:55:28 PM »

Tynan,

I play on a 27" 1080p monitor and have noticed the blur caused by pixel size at certain camera distances. This game could benefit from a form of anti-aliasing. With 2D all that should take is to draw pixels at higher resolutions than my native resolution like DSR does.

Would it be possible to look into DSR with Unity. I have tried setting it, but the current engine configuration just won't acknowledge the higher resolutions. It would make for a much less blurred image at medium-long camera distances and smoother actor edges at closer distances if these higher resolutions could work.

Thanks for reading this.
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