Suggestion Backpacks,Secondary weapons, Self preservation,MECHS, trainer

Started by deltasworder1x, September 05, 2014, 05:31:52 AM

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deltasworder1x

Backpacks:Have characters be able to use a backpack with essential items inside apart from hauling normally
like backpack can contain stims, food, medical kit etc. To which he/she can use on themselves should the need arise

Secondary weapons:carry secondary weapons in case if an enemy gets too close and you have a sniper that wont do. can set the character to switch to secondary when enemy within a certain radius

Self Preservation:have character automatically take care of self before assisting in working. (could be an option for main game)

Mechs:Have research available to create rideable mechs that can be upgraded with better firepower. Can help greatly when facing enemies. If the mech is too damaged, then character auto ejects as far away from combat as possible.

Trainer: when a character of 5 or higher in skill is nearby any characters with less than 5 the higher character gains the trainer ability for that skill. Each level higher than 5 gives a +5% xp boost to the specific skill for all others around him or her.

Xerberus86

Quote from: deltasworder1x on September 05, 2014, 05:31:52 AM
Backpacks:Have characters be able to use a backpack with essential items inside apart from hauling normally
like backpack can contain stims, food, medical kit etc. To which he/she can use on themselves should the need arise

Secondary weapons:carry secondary weapons in case if an enemy gets too close and you have a sniper that wont do. can set the character to switch to secondary when enemy within a certain radius

Self Preservation:have character automatically take care of self before assisting in working. (could be an option for main game)

Mechs:Have research available to create rideable mechs that can be upgraded with better firepower. Can help greatly when facing enemies. If the mech is too damaged, then character auto ejects as far away from combat as possible.

Trainer: when a character of 5 or higher in skill is nearby any characters with less than 5 the higher character gains the trainer ability for that skill. Each level higher than 5 gives a +5% xp boost to the specific skill for all others around him or her.

i second this, especially because the first three i suggested myself :P

http://ludeon.com/forums/index.php?topic=5942.0

<-- take your time :).

i would mainly use backpacks for hauling purposes though, because food and medkits for example are used at your colony and serve no purpose outside the colony.