Fishing.

Started by Leird, September 07, 2014, 02:09:46 PM

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BetaSpectre

IMO the option to merge would be fine, but we should have a window that we can configure if we wanted to do so. More options the better, just add another tab to the interface.

Water only animals would be fun, but how to reach them would be problematic IMO. Though I'd love to see mostly water worlds with lots of pirate ships going about killing things xD!
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                           TO WAR WE GO

Monkeysaur

Quote from: BetaSpectre on March 15, 2015, 07:53:08 AM
IMO the option to merge would be fine, but we should have a window that we can configure if we wanted to do so. More options the better, just add another tab to the interface.

Water only animals would be fun, but how to reach them would be problematic IMO. Though I'd love to see mostly water worlds with lots of pirate ships going about killing things xD!

The way I was imagining it, if it were to be simply added as a mod for example, would be that I create a zone on the water, connected to the shore and to a maximum of 2 squares away from the shore, and each of those squares begins with an empty net texture, and this remains until "harvesting" time. At that point the colonists goes and "plant cuts" the nets. The resulting item, rather than being a harvested crop in a basket, is textured as a basket (for example) of fresh fish.

So it's basically "growing fish" using close to shore water tiles with the nets being the "plant" and the fish being the "fruit/veg", using the current crop system.

It's very simplistic, but I basically I just want to see fish, maybe some baskets of small fish, maybe a few big individual fish, in my freezer with my other meats. I like varied resources. :)

TSO

Quote from: Tynan on September 07, 2014, 09:46:30 PM
It's basically a good idea; my main concern is just
-It requires a new kind of zone
-It requires the AI interact in a new kind of way
-It requires a new work type, thus a new entry on the work permissions screen. I really avoid cluttering this screen.

copy paste growth zone. restrict to shallow water tiles. add rice and fishing traps? (take space similar to tree's for fishing traps/nets)...

Monkeysaur I think was on the same line of thought...

I do like the idea of using the beaches and water though with my coastal home... I haven't attempted starting a colony over water... (do we instantly drown or land forms??) xP

I would imagine going as far as saying wanting floods and other disasters as well would be taking it to far coding wise xD

StarBlazer

Quote from: Monkeysaur on September 07, 2014, 04:22:32 PM
I would love to construct a boat and hit the ocean to catch some Whales! XD
HIRE THIS MAN XD