Construction stops when colonists have no where to "stand"

Started by Evul, November 05, 2013, 03:19:21 PM

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Evul

Version: 0.0.250C

Description: When building some objects do not start construction properly, this happens when construction larger landmine fields for example. The construction stop at 1% of the start construction. meaning that the colonist will only touch the mine and leave it.

Steps To Reproduce: Build 15x15 landmines on the same position. 1 or more landmines will not be constructed but stop at 1%.

enystrom8734

Thank you for the nice and thorough bug report. This has been reported already a couple days. Keep up the good work!

http://ludeon.com/bugs/index.php?do=details&task_id=111&project=1
E Nystrom - @enystrom8734