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Author Topic: [MOD] (Alpha 7) Knockouts v1.2  (Read 21779 times)

Shinzy

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Re: [MOD] (Alpha 6) Knockouts v1.1
« Reply #15 on: August 19, 2014, 12:13:03 AM »

So, where is the download link? sucks not being able to find it...

They don't show up unless you're logged on!
Some mods are just so much more convenient to upload on the Forum's own thing
when the file sizes are small enough

But I agree it can be bit annoying, logging in to download something =P
Or even worse, having to register to a forum and then log on to download *brr*

But the links there, at the very bottom of the post when you're logged in
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PunisheR007

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Re: [MOD] (Alpha 6) Knockouts v1.1
« Reply #16 on: August 19, 2014, 08:24:58 AM »

I'll make sure i get both mediafire and dropbox download links for all my mods, not just the ones that don't fit the max upload limit.
Will get that done asap.
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Ykara

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Re: [MOD] (Alpha 6) Knockouts v1.1
« Reply #17 on: September 12, 2014, 05:29:21 PM »

I don't know why, but this mods causes many errors with my game and with many other mods. When I turn this mod off, everything works fine.

PunisheR007

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Re: [MOD] (Alpha 6) Knockouts v1.1
« Reply #18 on: October 06, 2014, 07:36:50 PM »

I will be updating this today, it will fix any errors you are having with it.
sorry for the delays everyone, i have been very busy since i returned from my overseas holiday.
I will work as quick as possible.

Cheers!!! :)
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PunisheR007

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Re: [MOD] (Alpha 7) Knockouts v1.2
« Reply #19 on: October 07, 2014, 06:46:25 AM »

updated for alpha 7, enjoy!!!  :)
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Minato

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Re: [MOD] (Alpha 7) Knockouts v1.2
« Reply #20 on: October 07, 2014, 06:57:36 AM »

Thank you!
I'm going for meele only challenge, so this will be very usefull :D
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PunisheR007

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Re: [MOD] (Alpha 7) Knockouts v1.2
« Reply #21 on: October 08, 2014, 07:18:19 PM »

Thank you!
I'm going for meele only challenge, so this will be very usefull :D

You're welcome Minato  :)
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Iwillbenicetou

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Re: [MOD] (Alpha 7) Knockouts v1.2
« Reply #22 on: October 09, 2014, 09:02:34 PM »

What do you use in this mod? Like for programming? I was thinking of using it/updating for the next update.
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PunisheR007

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Re: [MOD] (Alpha 7) Knockouts v1.2
« Reply #23 on: October 10, 2014, 10:37:10 PM »

What do you use in this mod? Like for programming? I was thinking of using it/updating for the next update.

This mod and all my mods are created using just xml definitions, that Tynan has defined.
Your welcome to use any of my mods, anywhere you want, or take them apart, do as you please. :)
Cheers!!!

Though now, cannons and turrets and embrasures do need .dll files created, for the research, and that takes c++ knowledge.
They are being taken care of by other moders, you can go take a look in those threads for more info.
« Last Edit: October 10, 2014, 10:41:26 PM by PunisheR007 »
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MaxtheINFINITE

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Re: [MOD] (Alpha 7) Knockouts v1.2
« Reply #24 on: October 27, 2014, 02:23:01 PM »

There's some kind of mod that adds alot of weapons,including a baton.
The baton is...y'know,a meele that incapacitates faster.
So,this mod+more events mod+baton  = incap everyone during riots.

What i am trying to say is,AWESOME MOD,DAH!
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