[MOD] (Alpha 7) Natural Terrain Flooring

Started by AHare, October 02, 2014, 03:24:24 AM

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InfiniteRemnant

#15
Quote from: AHare on October 12, 2014, 06:13:18 PM
Quote from: InfiniteRemnant on October 12, 2014, 04:55:41 PM
why not modify concrete floors so they can be built over water/mud but nothing else can, then you build on top of that? basically whatever you build would need a foundation.
To build anything on water or mud, I still have to modify the water/mud, which makes everything buildable on them. If I want to restrict it to just concrete I'd have to limit everything else the same way I am now, so I'd be changing even more stuff.
you can't add something to the concrete that bypasses the no-build rule? like an inversion of the restrict code or something?
or a rewritten clone of the fertilizer pump that "dries out" the terain, turning Mud/water into sand or gravel or something? 

Quote from: AHare on October 12, 2014, 06:13:18 PM
Quote from: InfiniteRemnant on October 12, 2014, 04:55:41 PM
Cause as-is, i can't use this due to multiple mods trying to overwrite beds causing odd behavior.
Which mods? I can make some compatibility files for them.
I have Clutter, Enhanced Defense, T's modpack, Both EdB mods, More hydroponics, machine-gun nests, scratch pack, surgery extended, and workplaces installed. I'm assuming part of t's is conflicting because they both override the vanilla beds, but there may be conflicts with the others as well. no idea, didn't actually test any combinations other than yours being on or off while all the others were on, cause I'm not going to give one of those up.

I doubt the two ui mods or surgery would be doing it, but all of the others include structures, and several (mainly ones from T's) seem to replace or adjust existing things.

RedPhoenix

I have a colony in the rainforest, but whenver I load it with this mod enabled it turns all tiles of water and marsh into sand. Is that due to missing definitions of  those tiles (marsh, marshy soil eca.)?

AHare

Quote from: RedPhoenix on October 14, 2014, 11:07:53 AM
I have a colony in the rainforest, but whenver I load it with this mod enabled it turns all tiles of water and marsh into sand. Is that due to missing definitions of  those tiles (marsh, marshy soil eca.)?
Ah, yeah, that happens. I don't really know how to fix it yet. It's a problem with editing the vanilla terrain. I'll work on it when I add the marsh floors.

Quote from: InfiniteRemnant on October 12, 2014, 06:55:46 PMyou can't add something to the concrete that bypasses the no-build rule? like an inversion of the restrict code or something?
or a rewritten clone of the fertilizer pump that "dries out" the terain, turning Mud/water into sand or gravel or something?
It may be possible with some DLLs, but honestly I don't know how to code in C#, so at least right now, it's not anything I can do.

harpo99999

Quote from: InfiniteRemnant on October 12, 2014, 06:55:46 PM
Quote from: AHare on October 12, 2014, 06:13:18 PM
Quote from: InfiniteRemnant on October 12, 2014, 04:55:41 PM
why not modify concrete floors so they can be built over water/mud but nothing else can, then you build on top of that? basically whatever you build would need a foundation.
To build anything on water or mud, I still have to modify the water/mud, which makes everything buildable on them. If I want to restrict it to just concrete I'd have to limit everything else the same way I am now, so I'd be changing even more stuff.
you can't add something to the concrete that bypasses the no-build rule? like an inversion of the restrict code or something?
or a rewritten clone of the fertilizer pump that "dries out" the terain, turning Mud/water into sand or gravel or something? 
but the fertilizer pump DOES convert all tiles other than wall/stone/ore tiles to soil, and I have used this to slowly convert water and deep water to soil for building/growing on

StorymasterQ

Quote from: harpo99999 on October 15, 2014, 05:25:47 AM
Quote from: InfiniteRemnant on October 12, 2014, 06:55:46 PM
Quote from: AHare on October 12, 2014, 06:13:18 PM
Quote from: InfiniteRemnant on October 12, 2014, 04:55:41 PM
why not modify concrete floors so they can be built over water/mud but nothing else can, then you build on top of that? basically whatever you build would need a foundation.
To build anything on water or mud, I still have to modify the water/mud, which makes everything buildable on them. If I want to restrict it to just concrete I'd have to limit everything else the same way I am now, so I'd be changing even more stuff.
you can't add something to the concrete that bypasses the no-build rule? like an inversion of the restrict code or something?
or a rewritten clone of the fertilizer pump that "dries out" the terain, turning Mud/water into sand or gravel or something? 
but the fertilizer pump DOES convert all tiles other than wall/stone/ore tiles to soil, and I have used this to slowly convert water and deep water to soil for building/growing on


Key word: slowly :D
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The dubious quotes list is now public. See it here

InfiniteRemnant

wow.. okay i feel like an idiot for never bothering to try that with a fert pump.
that aside, the fact that the fert pump can do it, means it must be doable, somehow.

AHare

I'll have a look at it. Might be a while though, got some personal issues going on that is sapping my desire to mod, sorry.

Ubershutze

Lovely mod ! By the way, is there a chance you can make the floors use the new stuff system so as they can be made using other types of stone too?

Locusthorde300

Love the mod. 1 problem.

When enabled with TTM, it changes the requirements for turrets. Which makes the mod unusable. Would it be possible to not add in that?

Ded1

so any chance of being able to place water tiles as well?  I would love to make a moat around my base entrance to slow the enemy down
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

Ubershutze

Quote from: Ded1 on November 23, 2014, 01:43:44 PM
so any chance of being able to place water tiles as well?  I would love to make a moat around my base entrance to slow the enemy down

The mod already does have water tiles, both shallow water and deep water, but the costs in stone to make them are quite steep, which is why i was asking the author for the possibility to have his tiles use the stuff system.  This way as you dig into mountains you can cover the cost with other types of stone.  ;D

Ded1

i didn't realize you could place them.  I haven't downloaded cause i pretty much just use my modpack when i play and i have enough mods that mess with stuff that it almost guaranteed to not play well.  And i am really not in the mood to spend the next few days trying to get them to work together.
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

Th3_D00D3

Could you please try to update this mod for alpha 8? I really liked it and still wan't to use it but it crashes the game when activated

Brendon

Quote from: Th3_D00D3 on December 16, 2014, 07:15:25 AM
Could you please try to update this mod for alpha 8? I really liked it and still wan't to use it but it crashes the game when activated
I agree I'd really love to see this mod come back for alpha 8 I miss being able to remove water/mud patches :)

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