Q: Recovering appropriate fabric from apparel through XML?

Started by Telkir, October 02, 2014, 06:45:43 AM

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Telkir

As part of the rewrite of my mods for Alpha 7 I'm adding recipes that let colonists take non-military apparel (cowboy hats, shirts, tribalwear, etc.) and deconstruct them to get some of the fabric back.

Although I'm sure this would be possible with some DLL shenanigans, I wondered if it were possible for a pure XML tweak to allow the recipe to generate appropriate cloth based on the apparel's material - e.g. a cobraskin T-shirt should give some amount of cobraskin when disassembled.

Yay or nay? :)

Edit: Sorry, I should've posted this in the "Help" subforum - if a mod wants to move it, mucho gracias in advance!

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

Telkir