so diseases are contagious?

Started by dotsnake, October 03, 2014, 06:47:46 AM

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TheXIIILightning

Here's what just happened to my Colony of 22 people.

10 people got sick in an instant! XD
I knew something was up once diseases stopped showing up. They were there... waiting to bleed my Medical stocks dry!

Spare74

Plage seems kind of op :
I have a young colony, got 5 people and one of them got the plague : a lots of med and time later he's starting to cure.
2 days later another one gets it. Same : lots of med and time and he finally get better.
a few days later ANOTHER ONE but I have no med, I just paused it but I don't think it'll be good :s

daft73

Tynan's Blog

Did you see this, Tynan did a hot-fix. ;) Not perfect yet, but will help.

ascdren

Quote from: daft73 on October 04, 2014, 01:06:49 PM
Tynan's Blog

Did you see this, Tynan did a hot-fix. ;) Not perfect yet, but will help.

Also dont worry id you have doqnloaded the 7B hotfix. Download 7c. Tynan made a typo in 7b making plague 10X as likely as it shouod be in jungle

Coenmcj

#19
I'm still running plain ol' Alpha 7, and I've only had one bout of malaria in 8 months of ingame time, WHILE living in a jungle. Mind you the patient was immediately quarantined and treated.

Is it only transmissible by open wounds or something?... I havn't had many of those in my current colony, so it may explain the lack of disease.

Edit : There was more disease in some of the earlier tester builds though, It may just be luck of the draw.
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Mathenaut

There doesn't seem to be much of anything consistent with the rate.  It would be great if there were some sense of what things/actions/environments do and don't carry risk.

Veneke

In the first release of 7 my starting three were all infected (two with malaria, one with a cold - jungle biome) very early on, and one of them picked up malaria again less than a year later.

I've halved the chance per day again after 7c, and I'm getting much more reasonable outbreaks. About 1/5 of the colony (3 of 15) tend to develop the disease when it occurs (it's based on chance per day dependent on biome by the looks of it, but outbreaks seem to wait to occur in groups), which is far better than the 50-100% infection rate I was getting before with 7b and c.

I haven't tried the other biomes in 7 yet, so maybe the higher infection rate would make sense if it's restricted to jungle. It's rough going though without access to a pretty large stockpile of medicine, and even then disease is probably the single most dangerous 'enemy' I think we've seen yet. With everything else you can build defences, but with disease it's simply send the infected to bed, throw medicine at them, hope they develop an immunity before the disease kills them, and that your remaining colonists can keep everything together until that happens.

One thing I would like to see would be for immunity to last much, much longer. I had one bloke get infected with malaria twice within 6 months. It's pretty irritating to go through all that medicine, confine him to bed, and then have to do the exact same thing again, to the same person, a little while later.

ascdren

Quote from: Veneke on October 05, 2014, 02:15:16 AM
In the first release of 7 my starting three were all infected (two with malaria, one with a cold - jungle biome) very early on, and one of them picked up malaria again less than a year later.

I've halved the chance per day again after 7c, and I'm getting much more reasonable outbreaks. About 1/5 of the colony (3 of 15) tend to develop the disease when it occurs (it's based on chance per day dependent on biome by the looks of it, but outbreaks seem to wait to occur in groups), which is far better than the 50-100% infection rate I was getting before with 7b and c.

I haven't tried the other biomes in 7 yet, so maybe the higher infection rate would make sense if it's restricted to jungle. It's rough going though without access to a pretty large stockpile of medicine, and even then disease is probably the single most dangerous 'enemy' I think we've seen yet. With everything else you can build defences, but with disease it's simply send the infected to bed, throw medicine at them, hope they develop an immunity before the disease kills them, and that your remaining colonists can keep everything together until that happens.

One thing I would like to see would be for immunity to last much, much longer. I had one bloke get infected with malaria twice within 6 months. It's pretty irritating to go through all that medicine, confine him to bed, and then have to do the exact same thing again, to the same person, a little while later.

actually developing a disease again after 6 months is very realistic. many diseases are able to mutate enough within 6 months to be different enough for our immune systems not to recognise it and therefore bypass any immunity that's been developed

Mathenaut

That happens with very specific adaptive viruses (ala cold and flu).  Other more heavy ones (plague, measles, smallpox, etc) do not, which is why vaccination is sort of a big deal.

More importantly, it means that if you have one person who is immune or has successfully fought off the disease, that blood can help treat others.