[A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)

Started by Jaxxa, October 06, 2014, 03:28:24 AM

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Should this be separate mods or one big mod split into modules. (Read Page 30)

Keep it as it is
101 (49.3%)
Split it up into separate mods
104 (50.7%)

Total Members Voted: 205

Akai

Quote from: Igabod on October 09, 2014, 09:40:52 AM
Is there another download link for v.04? I downloaded v.03 earlier apparently right before you updated it but that was from a different source apparently. I don't want to sign up for nexus just to download this.

Same thing for me. I'd love to give the mod a try, but I don't see a reason paying money for making a "free" account (as stated on Nexus Page, but in the registration forms are only options for paying accounts) just to download some of the mods' modules.

Xill

Quote from: Akai on October 09, 2014, 12:35:21 PM
Quote from: Igabod on October 09, 2014, 09:40:52 AM
Is there another download link for v.04? I downloaded v.03 earlier apparently right before you updated it but that was from a different source apparently. I don't want to sign up for nexus just to download this.

Same thing for me. I'd love to give the mod a try, but I don't see a reason paying money for making a "free" account (as stated on Nexus Page, but in the registration forms are only options for paying accounts) just to download some of the mods' modules.

you can very simply click past it.

atleast thats what i did. was a bit hard to find but there's either a button there to pass that screen or just go to the forums from the mainpage and log in with the account you just made (either one of those is what i did a while ago)

Akai

That actually worked. Turns out the "create account" button is functional event without selecting one of the payment options. I got confused by the lack of a free account-option. Thanks a lot, Xill. Downloading the mod now. ;)

johandirk88


Ramsis

Just going to sit tight and wait for the non-nexus DL link to be posted. I do hate Nexus with a burning passion.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

Kulverstukass

Keep calm and become one with Russia, da?

Jaxxa

I really didn't realize that so many people don't like the nexus.
Out of interest why don't many of you like it?

Anyway I will go back to using mediafire in the next release. Ideally I would like to keep a single upload site as it is easier to update one place.

I hope to have better memory usage in the next version to fix the crashes that were reported.

So currently I am using GitHub as a ingression / nightly source release. I will explain this better in the next version, It does not have the DLL's and may contain code I am working on but does not work yet. You can compile it yourself and use it, but I make no guarantee that it is in a working state.

I will look into power conducting Embrasures and balancing the laser drill.

Iwillbenicetou

Try to update in big batches or something, because I don't want to keep on creating new worlds/colonies.
Mod Help! The basics on how to download mods!

Kulverstukass

Another tiny bit of feedback, which i'm not sure even worth putting into github as issue.
Stored power of Upgrade stations is used simultaneously by all of them - when one upgrade or recharge colonist - other lost their energy too.

Also tiny request (mb should i "pull request" on github for such things?) - make shields graphic "hid-able", like designated storages. That CRAM shield giant green bubble a bit too bright, and standard shield's light-blue color a bit interferes with game messages.

Also, i've turned off SIF shields for now and memory usage looks normal.
Keep calm and become one with Russia, da?

Jaxxa

Quote from: Iwillbenicetou on October 09, 2014, 10:44:12 PM
Try to update in big batches or something, because I don't want to keep on creating new worlds/colonies.
That was kind of the plan to not do any updates for a while, but with the memory usage issue and other bugs I want to get them fixed first. Remember that you can read through the changelog and decide to keep on the current version until you are ready for a new colony.

Quote from: Kulverstukass on October 09, 2014, 11:13:45 PM
Another tiny bit of feedback, which i'm not sure even worth putting into github as issue.
Stored power of Upgrade stations is used simultaneously by all of them - when one upgrade or recharge colonist - other lost their energy too.
That is a feature, building more gives you redundancy and more places to charge from, but you cant spam them and keep all of your colonist protected during a battle for an extended period of time.

Quote from: Kulverstukass on October 09, 2014, 11:13:45 PM
Also tiny request (mb should i "pull request" on github for such things?) - make shields graphic "hid-able", like designated storages. That CRAM shield giant green bubble a bit too bright, and standard shield's light-blue color a bit interferes with game messages.
Funny you should mention that, I am working on that literally as you sent the message.

Quote from: Kulverstukass on October 09, 2014, 11:13:45 PM
Also, i've turned off SIF shields for now and memory usage looks normal.

I think I have tracked down the memory issue, looks like it does happen with normal shields as well, but much more slowly as they only have the single shield rather than many for the SIF Shield.


Kulverstukass

Quote from: Jaxxa on October 09, 2014, 11:32:50 PM
That is a feature, building more gives you redundancy and more places to charge from, but you cant spam them and keep all of your colonist protected during a battle for an extended period of time.
Thats a sign to look through wiki, i was thinking of a balance reason, but wasn't sure.
Also, but I'm not sure is it even close to worth its time to implement or even possibility of it - 2 energy for upgrade station, one for recharge as it is right now, and another, maybe even consuming metal and/or silver (through Autoloader, for more usage of this feature), for upgrade, with much slower recharge. So it will make more stations more desirable. Surely not a request, just suggestion.

Quote from: Jaxxa on October 09, 2014, 11:32:50 PM
Funny you should mention that, I am working on that literally as you sent the message.
Aw yiss!

Quote from: Jaxxa on October 09, 2014, 11:32:50 PM
I think I have tracked down the memory issue, looks like it does happen with normal shields as well
Yep, checked memory and it was 2.3+ already, from around 0.9-1gb from start, but that was slow indeed, hour or more.


Added later: About OmniGel wiki - it says 75og to 50 metal, but i'm sure, it's 10og to 50metal in Mk2 table right now, 0.04. And I was thinking OmniGel is out of balance, looks just wrong setting makes it OP. Also, about balance, i'm sure its dropping so many omniGel in drop pods by mistake too, it happened 2 or 3 times and it turns into near 1 thousand of it.
Also, Embrasures info in wiki says "wood and logs", surely you just copied it from description for when RW did has separate logs and planks.
Keep calm and become one with Russia, da?

Omni

Quote from: Jaxxa on October 09, 2014, 08:55:53 PM
I really didn't realize that so many people don't like the nexus.
Out of interest why don't many of you like it?
Hmm, no idea why so many people dislike it. I personally love the Nexus, especially for Elder Scrolls mods and Fallout mods.

I do know many people have been embittered by being banned for doing/posting something inappropriate, and I suppose it seems likely that ban extends over the whole Nexus network. I've never seen a ban I felt was unreasonable, though. I've only ever seen a few bans that were very reasonable. (Best that we don't turn this topic into argument over the Nexus.) The Nexus sites don't have any issue with adult content either, so it's not like people are banned for posting things deemed too pornographic. In fact, if you want sexual/adult mods, the Nexus is a GREAT source, at least for games with a large Nexus presence. (But often not the BEST source. For many, there is a dedicated adult mod community for the game that is an even better source.)

If anyone has any solid reasons for disliking the Nexus, I'd be interested to hear them. Keep things civil, though. Remember that this thread is for Jaxxa's mods primarily.

Personally, I prefer these forums over the Nexus as far as the release of RimWorld mods is concerned. It just feels more natural here on Ludeon's home site. However, using the Nexus for hosting mod downloads is (usually) a very good way of assuring the download will be reliable and easily available. Posting updates both here AND the Nexus is the best case scenario; it caters to different tastes, and if either is down the other will be available.

Jaxxa

Just put up a new version, will probably be the last one for a while, assuming nothing goes terribly wrong.
I think it should fix the issues that have come up.

For now I have uploaded to the nexus and mediafire, don't know what I will use in the future, ideally I will only upload it in a single place.

Let me know how it goes.

0.05
- Fix for Memory leak relating to the Shield Display
- Added option to Hide Shield visual display
- Only one Laser Drill Can be active at a time
- Power carrying Embrasures.

Igabod

My reasoning for not liking the nexus download link was already addressed. I was under the impression that I had to sign up for yet another stupid account somewhere just to download a single mod. Apparently the pop-ups telling you that you can't download it till you sign up are misleading, though I haven't tried again yet. I just prefer the simplicity of a big button that says "Download" and nothing else pops up other than the "save or run" dialog. I like the mediafire link just fine because it is easy to see without searching all over the screen and because they don't lie to me and tell me I have to sign up. I prefer dropbox personally because that's just a simple white page with one big button that says Download. No other distractions and no advertisements or anything else. Download links shouldn't be so complicated in my mind. I would love it if the link that is posted leads directly to the "save or run" dialog rather than another website with another button. But if that's not an option then simple is better whatever you go with.

Kulverstukass

And this is me again with tiny little feedback, as for 0.05.

Great work as for graphics options, and it looks like everything is good from a minute check.

But with one nuance - SIF shields, that was built before 0.05 should be deconstructed or they will not only not responding to hide/show their graphics, but what much more important - they will drop performance to 1-5 fps due to excessive alerts spawning while loading their power storage. I've closed game before one SIF shield powered itself to 150 from 100, its less than 30 seconds, and output log was already 4.5mb. Woah, seriously, roughly 56 thousands lines says
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
ShieldField.validBuildings Not set up properly

in just a ~30 seconds. Actually log contains 117 thousand of lines, but there is an empty one between that two i've posted in code section.



But as i said, it's good, newly built shields work w/o problems or even alerts, both in old save or in a new colony.

Nope, found a problem. Fire now heavily lags game, lots of errors in console, unplayable FPS. To the github log goes.
Keep calm and become one with Russia, da?