Started by Zknar, September 25, 2013, 02:37:29 PM
Quote from: The Ataraxist on September 25, 2013, 03:13:07 PMNot initially atleast.
Quote from: ZebioLizard2 on September 25, 2013, 03:42:00 PMWould it? It seems like how it would be done in Tropico 5, with several cities in a small area.
Quote from: Tynan on September 25, 2013, 04:51:32 PMIt's an interesting idea, but at least six months away. Probably never, but as I say, still an interesting idea. It is technically possible.
Quote from: Jakadasnake on September 25, 2013, 05:23:55 PMI'm still trying to wrap my head around the idea. Would it just be like the ship split in two and now you have two groups of settlers that don't know where each other are? There's going to be an end game before multiplayer (most likely), so this might add an interesting dynamic. It creates so many possibilities, though, that it might be better suited for a sequel.
Quote from: Tynan on September 25, 2013, 05:58:00 PMIf I did multiplayer I think it would be in a co-op context.Making the game into a competitive RTS would really break a lot of the core concepts driving the design. Namely: it's not about winning, it's about the story.A competitive context would break because the game isn't close to being balanced (what with all the random events and degenerate strategies). In this context competition becomes meaningless.If we had several players working together, however (say, on the same colony, or in allied colonies close together), they could experience the AI Storyteller's stories together, maybe help each other in times of need, stuff like that. And we wouldn't have to balance the game for PvP.