New Graphics For The Game

Started by jabbamonkey, October 26, 2014, 02:38:21 PM

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skullywag

I assume based on this you finally got it working, they look amazing.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

jabbamonkey

Quote from: skullywag on February 20, 2015, 05:52:02 PM
I assume based on this you finally got it working, they look amazing.

The metal, slag and rock... not yet. Just getting my other graphics out there for everyone.

skullywag

ah ok, ill go take a look and see if i can figure out what the issue with graphic random is, the issue that was found was with graphic collection right? not random?
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

jabbamonkey

#78
Some more graphics I've created for the Mod Apothecarius...

RETEXTURING OF MOD
APOTHECARIUS

Here are some new textures for the mod Apothecarius

You can download all the textures here:
>>> DOWNLOAD ZIP FILE HERE <<<


         
         

jabbamonkey

Quote from: skullywag on February 20, 2015, 06:00:03 PM
ah ok, ill go take a look and see if i can figure out what the issue with graphic random is, the issue that was found was with graphic collection right? not random?

Wasterlander said that it was a bug that needed to get fixed... his solution with the bugfix still wasn't working when I implemented it.  ug.

jabbamonkey

#80
Some more graphics I've created for the Mod Extended Surgery and Bionics  ...

RETEXTURING OF MOD
EXTENDED SURGERY AND BIONICS

Here are some new textures for the mod Extended Surgery and Bionics

No full zip download for this one. Just place the graphics in Mods/SurgeryExtendedAndBionics/Textures/Things/Building/

   

A revised medicine kit and some miscellaneous supplies (not implemented)
   

jabbamonkey

#81
Some more graphics I've created for the Mod Mechanical Defense 2  ...

RETEXTURING OF MOD
MECHANICAL DEFENSE 2

Here are some new textures for the mod Mechanical Defense 2 created by mipen.

Mipen puts alot of my graphics into the Mechanical Defence mod, so you might already have these graphics. If some are missing, you can grab them below individually, or click the link below for a full zip download (the zip contains just the textures that I've created, and new ones that I like, but t does not include ALL of the textures):
>>> DOWNLOAD ZIP FILE <<<



 



Using the new drawn robot graphics as a template (originally created by Shinzy), I made the robots a little cleaner with vector art (and got rid of the wheels on my old robot textures).











These two were created by mrofa, and I think they are awesome so I included them in the zip.


Viceroy

These are friggin awesome. Especially that coal burner one.
Dog goes moo!

jabbamonkey

Some more graphics I've created for the Mod Mechanical Defense 2  ...

RETEXTURING OF MOD
Caveworld Flora

Here are some new textures for the mod Caveworld Flora

You can grab the textures individually below, or use the zip file for the complete set...
>>> DOWNLOAD ZIP FILE <<<







MrSurvivor

One thing that I would change is to make the muffalo all white again.
After all, white is the best color, right guys? Right?

Fox

found bug.. Biffalo goes forward booty ..


Fox

I think that the texture in the wrong direction when rendered .. .. Biff moves it moves not face forward. and booty

jabbamonkey

#89
RETEXTURING OF
User Interface

Here are some new interface icons that I put together.

Download the files here: Download the UI Textures

Unzip the file above, and retain the file structure (you should have a folder called "UI").  Place this folder into your MODS/CORE/TEXTURES/ folder. So, for example, you should have a file Mods/Core/Textures/UI/Designators/Haul.png.

                       

Zones have the "blueprint background" ...