Has anyone tried this yet?

Started by InfiniteRemnant, October 31, 2014, 08:53:49 PM

Previous topic - Next topic

InfiniteRemnant

has anyone tried making bayoneted weapons?

As in, they work as both ranged and melee? how would one go about it, or can it even be done?

Reason i ask is i want to make a mod that allows characters to carry a second weapon, so they don't have to put down the hammer and go find a gun if they get caught on the wrong side of the barricade with only their tools, or have something a little better than just their fists if they get charged by an enraged muffalo they were shooting at.
Thing is i couldn't find a way to have two weapons, so next best thing is one weapon that counts as both.

Rikiki

Weapons can have several fire modes.
So a workaround would be to add a second projectile type which has a ridiculous range (1-2).
I believe you would have the colonist to be in melee to force him use this second attack (the "melee attack pirateXXX" order would still use the fists attack).

InfiniteRemnant

that might work, but don't melee attacks interrupt ranged attacks? You'd effectively be fighting at a worse disadvantage than going hand to hand...

Rikiki

All melee attacks have a warmup = 0 and a cooldownTicks!= 0.
So not interruptible. :)

skullywag

Hm you could probably do this via dll but it wouldnt be trivial.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?