Ludeon Forums

Ludeon Forums

  • September 26, 2021, 05:05:32 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 7

Author Topic: [A13] EdB Mod Order - DISCONTINUED (15 July 2016)  (Read 155707 times)

Dr. Z

  • Colonist
  • ***
  • Posts: 751
  • Disciple of the one beeing ment to rule the galaxy
    • View Profile
Re: [MOD] (Alpha 9) EdB Mod Order (v1.3.1 - Updated 21 Feb 2015)
« Reply #30 on: February 21, 2015, 08:12:27 AM »

For some reason your mods always fuck up with my font in dev mode, like this:



It's just in te menus though, not in the game.
Logged
Prasie the Squirrel!

Yilmas

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) EdB Mod Order (v1.3.1 - Updated 21 Feb 2015)
« Reply #31 on: February 24, 2015, 03:58:52 AM »

Feature request for Mod Order:
Make a simple double click feature on the mod titles in each window (library/included mods). Basically to simplify the process of adding/removing mods from either window.
Shouldn't be too difficult or time consuming, from my knowledge with c#, unless rimworld api prohibits it.
Logged

seonder

  • Muffalo
  • *
  • Posts: 18
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) EdB Mod Order (v1.3.1 - Updated 21 Feb 2015)
« Reply #32 on: February 24, 2015, 04:40:48 AM »

Feature request for Mod Order:
Make a simple double click feature on the mod titles in each window (library/included mods). Basically to simplify the process of adding/removing mods from either window.
Shouldn't be too difficult or time consuming, from my knowledge with c#, unless rimworld api prohibits it.

I couldn't agreee more!  8) it'll be much appreciate it
Logged

PilotBhav04

  • Drifter
  • **
  • Posts: 33
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) EdB Mod Order (v1.3.1 - Updated 21 Feb 2015)
« Reply #33 on: March 05, 2015, 03:57:34 PM »

I've noticed that when I have done loading the mods in and go to generate the map, it doesn't want to do anything. This tells me, that iv'e soon realized, that some mods are not in date with the game. Is it possible if you could make a system where it tells you in mod order if it will be playable or something along those lines.

Thanks
Logged

EdB

  • Colonist
  • ***
  • Posts: 560
    • View Profile
Re: [MOD] (Alpha 9) EdB Mod Order (v1.3.1 - Updated 21 Feb 2015)
« Reply #34 on: March 05, 2015, 09:59:31 PM »

I've noticed that when I have done loading the mods in and go to generate the map, it doesn't want to do anything. This tells me, that iv'e soon realized, that some mods are not in date with the game. Is it possible if you could make a system where it tells you in mod order if it will be playable or something along those lines.

Thanks

I could probably look at the targetVersion value from the mod's About.xml file to try to check if the mod doesn't match the current alpha version.  I will consider it, but for now I don't have any plans to expand the functionality of the mod.  Besides that one value, there's really no way to automatically figure out if a mod is going to going to be playable.
Logged

LInfo

  • Muffalo
  • *
  • Posts: 12
  • Refugee
    • View Profile
Re: [MOD] (Alpha 9) EdB Mod Order (v1.3.1 - Updated 21 Feb 2015)
« Reply #35 on: March 24, 2015, 03:47:31 AM »

add russian translate in mod

[attachment deleted due to age]
Logged

EdB

  • Colonist
  • ***
  • Posts: 560
    • View Profile
Re: [MOD] (Alpha 10) EdB Mod Order (v1.4.1 - Updated 18 Apr 2015)
« Reply #36 on: April 18, 2015, 10:41:33 PM »

I've update the Mod Order mod for Alpha 10.  See the original post for download links.  Please let me know if you run into any issues.
Logged

«Temple»

  • Drifter
  • **
  • Posts: 99
  • King-Of-Lolz
    • View Profile
Re: [MOD] (Alpha 10) EdB Mod Order (v1.4.1 - Updated 18 Apr 2015)
« Reply #37 on: April 18, 2015, 10:43:45 PM »

I've update the Mod Order mod for Alpha 10.  See the original post for download links.  Please let me know if you run into any issues.

I know a issue about the prepare carefully I posted it and someone helped me out and posted a screenshot of it.
Logged

Kaballah

  • Colonist
  • ***
  • Posts: 839
  • Enjoyer of Failure
    • View Profile
Re: [MOD] (Alpha 10) EdB Mod Order (v1.4.1 - Updated 18 Apr 2015)
« Reply #38 on: April 19, 2015, 01:50:49 AM »

Yay, well done.
Logged

daft73

  • Colonist
  • ***
  • Posts: 421
  • Floating Space Debris
    • View Profile
Re: [MOD] (Alpha 10) EdB Mod Order (v1.4.1 - Updated 18 Apr 2015)
« Reply #39 on: April 29, 2015, 10:37:18 AM »

Thank you again for the update EdB, any bug will be brought to your attention. ;)
Logged

Inacio

  • Drifter
  • **
  • Posts: 26
  • Organ trafficker
    • View Profile
Re: [MOD] (Alpha 10) EdB Mod Order (v1.4.1 - Updated 18 Apr 2015)
« Reply #40 on: April 29, 2015, 10:40:31 AM »

Where is the mod order saved?
Logged

Jaxxa

  • Super Tester
  • Planetologist
  • ***
  • Posts: 1236
  • Refugee
    • View Profile
Re: [MOD] (Alpha 10) EdB Mod Order (v1.4.1 - Updated 18 Apr 2015)
« Reply #41 on: April 29, 2015, 07:26:29 PM »

Where is the mod order saved?
On Win 7 it is.

Code: [Select]
C:\Users\#USER#\AppData\LocalLow\Ludeon Studios\RimWorld\Config\ModsConfig.xml

Havan_IronOak

  • Colonist
  • ***
  • Posts: 261
  • Refugee
    • View Profile
Re: [MOD] (Alpha 10) EdB Mod Order (v1.4.1 - Updated 18 Apr 2015)
« Reply #42 on: May 20, 2015, 03:08:06 PM »

LOVE the  EdB Mod Order v1.4.1 mod!

I play a number of moddable games and your mod is great.

...One thing some of the others do have, that might make your even better, is a button that allows one to get a list of the mods that one is currently using. The mod order mod that I use in Silent Hunter 5 even has the ability to give the ordered list to you as a copy in the scratchpad or a text file. The reason that this is useful is that it allows folks to easily share what mods they're using with others when discussing how the game is acting.

If you COULD add such a feature, that would be great but either way, I'll continue to use and enjoy your mod.  :)

Logged

EdB

  • Colonist
  • ***
  • Posts: 560
    • View Profile
Re: [MOD] (Alpha 11) EdB Mod Order (v1.5.1 - Updated 10 Jun 2015)
« Reply #43 on: June 10, 2015, 11:06:50 PM »

Released a new version, 1.5.1, for Alpha 11.  No new features.  Please report any bugs that you run into.
Logged

TheLoneWolf

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [A11] EdB Mod Order (v1.5.1 - Updated 10 Jun 2015)
« Reply #44 on: June 21, 2015, 01:50:37 PM »

So my game wouldn't load today so I went through and removed all of my mods 1 by 1 (19 in total) and it would always lead to Rimworld opening with just a black screen; music playing, but CTD shortly after.

I finally removed this mod and now its working, but I have no idea what the matter specifically is.
Logged
Pages: 1 2 [3] 4 5 ... 7