So Ancient Cryosleep pods

Started by Listy, December 11, 2014, 04:57:55 AM

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Listy

Spot the guy who didn't realise that if you open one, they all open. First thing I do is go poking around and see the "open" Option... sure lets have some of that.

http://i.imgur.com/dbDeLQl.jpg

Save me piggy!

Yeah, that colony was forked, about 5 minutes in, possibly a new personnel best.
Do Cryo sleep pods ever disgorge friendlies?

vagineer1

There is a chance that injured friendlies will come out of them. Just like there is a chance that rabid animals will come out and kill you.

When you mess with Cryptosleep pods, you are playing a deadly game of chance.
You see this tank?

This tank is the epitome of "I'm going to destroy you"


This tank can make Chuck norris cry.

All hail the Takemikazuchi.

Snowpig

yes, got three soldiers out of the pods, who went on an attack run after killing the colonist who opened the first pod.

Darkfirephoenix

"Thanks guys for saving/waking us up. Sadly we have to kill you all now!" Yep you should prepare some kind of defense pointed right at the pods, or simply send 2+ colonists for each pod equiped with fast firing weapons (just to be sure).

One thing which bothers me: Ppl comming out of the pods are INSTANTLY awake and ready. You would imagine that it would take some time till they are 100% ready to go, these guys were DEEPFROZEN for a longer period of time and the body should take a bit of time to "boot" up to full ability.

Affects should could be: Drowsyness and impared senses (like you are if you just got forcefully woken up)

Listy

Quote from: Darkfirephoenix on December 11, 2014, 07:18:18 AM
"Thanks guys for saving/waking us up. Sadly we have to kill you all now!" Yep you should prepare some kind of defense pointed right at the pods, or simply send 2+ colonists for each pod equiped with fast firing weapons (just to be sure).

One thing which bothers me: Ppl comming out of the pods are INSTANTLY awake and ready. You would imagine that it would take some time till they are 100% ready to go, these guys were DEEPFROZEN for a longer period of time and the body should take a bit of time to "boot" up to full ability.

Affects should could be: Drowsyness and impared senses (like you are if you just got forcefully woken up)

To be fair, the opening text points out you roll out of your Cyrosleep pod and leg it with full faculties to the escape pod.

REMworlder

I like the slime that surrounds opened cryosleep pods. Have had some cool ones, though they've all been violent for me so far. Still, there's just a certain something about getting into firefights with naked cryosleepers holding automatic guns.

EscapeZeppelin

I made the mistake of thinking one of the pod rooms would make a nice starting base. I was afraid to wake them though so I just worked around them for months. Finally a large raiding group got into the room and during the ensuing gun battle someone shot a pod. Of course eight heavily armed solders pop out and proceed to massacre both my colonists and the raiders. Last time I do that.

Shinzy

my first encounter ended up with 2 healthy 2+ unconcious and cupla dead friendlies popping out..

along with like 10 very hostile megascarabs
they killed everyone ;D
(It was friggin cool!)

NinjaPirate

Quote from: Listy on December 11, 2014, 07:33:22 AM
Quote from: Darkfirephoenix on December 11, 2014, 07:18:18 AM
"Thanks guys for saving/waking us up. Sadly we have to kill you all now!" Yep you should prepare some kind of defense pointed right at the pods, or simply send 2+ colonists for each pod equiped with fast firing weapons (just to be sure).

One thing which bothers me: Ppl comming out of the pods are INSTANTLY awake and ready. You would imagine that it would take some time till they are 100% ready to go, these guys were DEEPFROZEN for a longer period of time and the body should take a bit of time to "boot" up to full ability.

Affects should could be: Drowsyness and impared senses (like you are if you just got forcefully woken up)

To be fair, the opening text points out you roll out of your Cyrosleep pod and leg it with full faculties to the escape pod.

Also want to point out that they're "cryptosleep" sarcophagi. Whereas "cryo-", from the Greek cryos (κρύο), "icy cold", would suggest freezing, these things actually sounds more like... well, coffins! You're just kind of suspended in a state of not-life for a bit.

wooaa

Fist time I opened the pods I got 2 hostiles and 4 injured people. Killed the hostiles, and took the wounded back to my base. The prison was filled to the brim. One died of wounds, one was recruited, and the other 2 kept going crazy and attacking one another until I just threw a grenade into the room to be done with them. They also kept dropping green slime, so for a while I was concerned that those people had been frozen with some fatal sickness while others looked for a cure and then forgotten until I had brought them back. Ended up being nothing but sure was fun.

10/10 would open the matrix again.

EscapeZeppelin

Ahhh! I tried a different group of pods and they were full of angry megascarabs. People were eaten, it was horrible.

Listy

Quote from: Shinzy on December 11, 2014, 11:11:39 AM
along with like 10 very hostile megascarabs
they killed everyone ;D
(It was friggin cool!)

Did not know that could happen.

I do think these pods so far have been rather cool.

christhekiller

I've only ever gotten hostiles out of them. I didn't even know you could get friendlies... Though I haven't opened one since A8 was testing as I never found loot to be worth the risk.

Lost Cause

Heh, I had s raiding party land on a group of 6 and they popped them releasing a load of soldiers, many with power Armour and heavy weapons. The raiders won but took heavy casualties.
On the same map I activated a group of 3 of them and out popped 2 super soldiers both of which were hostile to me and had immediately started shooting. Fortunately, the pod my person was standing at also belched out a swarm of angry megascarabs, so they were shooting at the bugs while my guy ran as fast as his two bionic legs could carry him.
One mega scarab survived the event and was dealt with by a charge rifle ^.^.
It doesn't matter how many arms a colonist has as long as one of them is a Minigun!

putsam

Get a long rage weapon to shoot it to activate so you can see what's inside