Ludeon Forums

Ludeon Forums

  • September 25, 2021, 02:04:07 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 47

Author Topic: [MOD](A9) Cybernetic Storm - Balances and Fix (v3.5 - 19MAR15)  (Read 229462 times)

HBKRKO619

  • Colonist
  • ***
  • Posts: 212
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #285 on: January 18, 2015, 04:59:53 PM »

Ok I downloaded this and I can install back leg and arm, YEAHHHHH xD

The Problem is that instead of the arm, it install a shoulder (and the guy still without the arm so bad manipulation xD), the leg work perfectly ^^
The second problem is that, yes the "arm/shoulder" and leg work but I still can't install back stomach, nose, ear, ... (the rest xD) ,Vanilla's one work good.

I just tested this with just core and your mod activated, restarted the game, new world and colonie.

That's all for my feedback xDDD
Logged

palandus

  • Colonist
  • ***
  • Posts: 491
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #286 on: January 18, 2015, 05:44:16 PM »

Mod is looking great, Elstrages. Keep up the great work!

I noticed that Cybernetic Skin needs Hyperweave. Thought I'd mention that.

The changelog for 3.2 doesn't explain what those two turrets are?

Logged

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #287 on: January 18, 2015, 06:59:39 PM »

Ok I downloaded this and I can install back leg and arm, YEAHHHHH xD
The Problem is that instead of the arm, it install a shoulder (and the guy still without the arm so bad manipulation xD), the leg work perfectly ^^
The second problem is that, yes the "arm/shoulder" and leg work but I still can't install back stomach, nose, ear, ... (the rest xD) ,Vanilla's one work good.
I just tested this with just core and your mod activated, restarted the game, new world and colonie.
That's all for my feedback xDDD

All arms install to the shoulder even the vanilla ones, but I will into it.
I will also look into the stomach nose and ear, I have likely done the same thing!
Expect the problems to be resolved in the next patch.
Mod is looking great, Elstrages. Keep up the great work!
I noticed that Cybernetic Skin needs Hyperweave. Thought I'd mention that.
The changelog for 3.2 doesn't explain what those two turrets are?

First off Thanks :)
Ok I will I believe cybernetic still need hyperweave, but will double check that, its nanotech I too it out of.
I have added a point in the change log for turrets must have just missed it :)
Logged

HBKRKO619

  • Colonist
  • ***
  • Posts: 212
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #288 on: January 18, 2015, 07:06:33 PM »

Thanks bro ^^
It was long but I will be able to play with your great mod xD
Logged

dasbuba

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #289 on: January 18, 2015, 07:25:35 PM »

crafted weapons except nano swarm do not appear after construction :(

yeaaah at last my first post...

Logged

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #290 on: January 19, 2015, 02:04:36 AM »

Oh damn really -.-
Got a lot to fix after I finish work lol

And welcome to the forum!
Logged

Imca

  • Drifter
  • **
  • Posts: 40
  • Synthetic
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #291 on: January 19, 2015, 02:25:05 AM »

Have you considered making the brain replacements take AI-Chips considering they are well replacing your brain?

Or changing there names to Nano and Cybernetic brain now to keep the naming pattern that every thing else has?

Sorry.
Logged

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #292 on: January 19, 2015, 02:45:00 AM »

crafted weapons except nano swarm do not appear after construction :(
yeaaah at last my first post...

Just loaded the code and couldn't see a problem, but I played through the game for 20 minutes and constructed all but two weapons, Are you sure you cant make the others?

Have you considered making the brain replacements take AI-Chips considering they are well replacing your brain?
Or changing there names to Nano and Cybernetic brain now to keep the naming pattern that every thing else has?
Sorry.

That's a good point, they were supposed to be in the vanilla section maybe I will expand the brain section to include Nano and Cybernetic ;)
No need to be sorry all good criticisms
« Last Edit: January 19, 2015, 07:08:09 AM by elStrages »
Logged

palandus

  • Colonist
  • ***
  • Posts: 491
  • Refugee
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #293 on: January 19, 2015, 02:51:39 AM »

Is there a reason why the Advanced Nano Brain doesn't require the Nano Brain as a requirement to build? If not, then why do the Advanced Audio/Visual Implants require a regular Audio / Visual Implant?

Logged

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #294 on: January 19, 2015, 05:47:56 AM »

Is there a reason why the Advanced Nano Brain doesn't require the Nano Brain as a requirement to build? If not, then why do the Advanced Audio/Visual Implants require a regular Audio / Visual Implant?
I believe it's because I used three advanced ingredients thus making it advanced. I could change it to include or have the advance audio and visual to just use ingredients. What do you think?

« Last Edit: January 19, 2015, 09:10:36 AM by elStrages »
Logged

Dragoon

  • Colonist
  • ***
  • Posts: 880
  • trash
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #295 on: January 19, 2015, 08:55:02 AM »

I love the new cybernetic rifle.
Logged
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #296 on: January 19, 2015, 09:14:31 AM »

I love the new cybernetic rifle.
Yeah pretty good :) I enjoyed making them.. and now fixing them haha!

|====================Bug reports: (fixing for patch 3.3)====================|
Problem Unresolvable | Current Problem | Problem Resolved
3.2.a: Nanotech rifle now creating
     - was building the bullet not the gun - now resolved
3.2.b: Nanotech Sniper not creating
     - was building the bullet not the gun - now resolved
3.2.c: Cyber turret not controlled by research
     - research tags were outside deff - now resolved
3.2.d: Cyber and Nanotech battons not creating
     - Comp tag issue - now fixed
3.2.e: Natural Stomach not installing
     - Add surgery to install natural stomach -
3.2.f: Natural Ear not installing
3.2.g: Natural Nose not installing
3.2.h: CyberRifle not implemented

Possible Changes:
1: advanced nano brain using standard brain
     - Removed synthread and nanomite from rousources needed and added Nano brain (this negates changing bellow)
2: Advance visual and audio implants using construction materials and not standard implants
     - See above
|============================================================|
« Last Edit: January 19, 2015, 10:03:01 AM by elStrages »
Logged

Dragoon

  • Colonist
  • ***
  • Posts: 880
  • trash
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #297 on: January 19, 2015, 09:40:46 AM »

Is the cybernetic rifle in the mod (because I don't see it) ?
Logged
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

elStrages

  • Colonist
  • ***
  • Posts: 531
  • Attempting to MOD..
    • View Profile
    • Cybernetic Storm MOD
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #298 on: January 19, 2015, 09:49:55 AM »

Is the cybernetic rifle in the mod (because I don't see it) ?
No that's coming in next patch with new sounds and fixes.
Logged

Epyk

  • Colonist
  • ***
  • Posts: 343
  • Epyk Pack & Epokalypse Manager
    • View Profile
Re: [MOD] (Alpha 8) Cybernetic Storm - WEAPONS! (v3.2 update: 18/01/15)
« Reply #299 on: January 19, 2015, 09:53:25 AM »


No that's coming in next patch with new sounds and fixes.
[/quote]

Looking forward to it! Got my mod pack update fingers ready.  8)
Logged
Click picture for Epyk Pack!
Try Epokalypse!
Pages: 1 ... 18 19 [20] 21 22 ... 47