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Author Topic: [A17] Rimstation13 (v0.94) Bringing SS13 to Rimworld  (Read 37677 times)

Bendigeidfran

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Re: [A13] Rimstation13 (v0.93) Bringing SS13 to Rimworld
« Reply #45 on: June 03, 2016, 10:02:34 PM »

I have added a poll asking for opinions on which direction the mod should take, find it on the original post or here: http://www.strawpoll.me/10391264
If you care about the mods compatibility please do vote. If you have any requests, questions or opinions please post them here.
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rockybukkake

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Make lifeweb content.
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caekdaemon

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So far, it's unanimously in favor of a full overhaul :D I'd love a singleplayer version of SS13!

You'll just have to make sure to send more Syndicate whenever the station gets attacked :p
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Bendigeidfran

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I'm glad everyone seems to like the idea of a full overhaul, it'll be nice to be able to really get stuck into some cool stuff, as for Lifeweb that's a bit beyond the scope of what I know. I never really played it so I can't really add stuff from it properly. Looking forward to working on the mod more in a few hours.
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rockybukkake

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That was mostly a joke unless you can murder randy and take his assets.
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wayward vagabond

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Re: [A13] Rimstation13 (v0.93) Bringing SS13 to Rimworld
« Reply #50 on: June 12, 2016, 12:37:20 AM »

so how dose this mod work? is it multiplayer mod? and if so do i need extra mods to join a server? i'm confused
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adolf pimpler

rockybukkake

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Re: [A13] Rimstation13 (v0.93) Bringing SS13 to Rimworld
« Reply #51 on: June 12, 2016, 04:07:59 PM »

How's progress? Real hyped for the body update.
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Bendigeidfran

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Re: [A13] Rimstation13 (v0.93) Bringing SS13 to Rimworld
« Reply #52 on: June 18, 2016, 01:02:54 PM »

Just to let everyone know, the only reason there's not been an update for so long is I've had to move house and jobs etc so I've not had much spare time. I'll release what I've got so far in the next couple days and see where we are. In answer to that question, no this isn't multiplayer, Rimworld is a singleplayer game and it would take someone far smarter than I to make it multiplayer. The eventual goal of this mod is to allow the player to control the entire crew themselves, thus Singleplayer SS13. Sorry for making you all wait, progress will pick up soon.
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poketama

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Re: [A13] Rimstation13 (v0.93) Bringing SS13 to Rimworld
« Reply #53 on: September 29, 2016, 06:51:22 PM »

Hi there I was looking at doing the same mod and someone linked me to you.

I was looking into image filtering to change the pixels into the original smooth style of Rimworld.

First of all I used this:  code.google.com/p/2dimagefilter
This is an old project although there are some forks on google I believe.

Here on this blog is a further examination of newer filtering processes. Although the old ones namely xBR work quite well.
https://filthypants.blogspot.com.au/

And then using this videos technique, you can quickly add a thick border around it to match Rimworld's style. Potentially you could do this with a whole spritesheet at once, or automate it through scripting.
https://www.youtube.com/watch?v=mMf5Wc7r1HQ


Now for suggestions I'd like to have added as pets the pug, cat, bird, spacebee (from goon) and MONKEY (with diaper). Enemy factions would include clowns, wizards and cluwnes, (someone has already made a magic mod you could integrate), Nuke ops who attempt to plant a bomb and leave, syndicates and changelings who initially appear as friendlies.

I would also like to see xenomorphs (I'm sure there's another mod you could integrate that already has them), slimes, borgs, the monsters you find while mining, killer tomatoes and mechs.

I may be able to help you with some of this stuff as I have started learning Rimworld modding. Also please release to Steam workshop on A15!!

Here is my Steam profile, please shoot me a message. :)
https://steamcommunity.com/id/smileyjoe
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